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| template<typename Accessor> |
| static void | blender::nodes::socket_items::ui::draw_item_in_list (uiList *, const bContext *C, uiLayout *layout, PointerRNA *, PointerRNA *itemptr, int, PointerRNA *, const char *, int, int) |
| template<typename Accessor> |
| static void | blender::nodes::socket_items::ui::draw_items_list_with_operators (const bContext *C, uiLayout *layout, const bNodeTree &tree, const bNode &node) |
| template<typename Accessor> |
| static void | blender::nodes::socket_items::ui::draw_active_item_props (const bNodeTree &tree, const bNode &node, const FunctionRef< void(PointerRNA *item_ptr)> draw_item) |