|
Blender V5.0
|
#include <types_uchar4.h>
Public Member Functions | |
| __forceinline uchar | operator[] (int i) const |
| __forceinline uchar & | operator[] (int i) |
Public Attributes | |
| uchar | x |
| uchar | y |
| uchar | z |
| uchar | w |
Definition at line 12 of file types_uchar4.h.
|
inline |
Definition at line 23 of file types_uchar4.h.
References __forceinline, i, util_assert, and x.
|
inline |
Definition at line 16 of file types_uchar4.h.
References __forceinline, i, util_assert, and x.
| uchar uchar4::w |
Definition at line 13 of file types_uchar4.h.
Referenced by color_uchar4_to_float4(), operator==(), and CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >::read().
| uchar uchar4::x |
Definition at line 13 of file types_uchar4.h.
Referenced by color_byte_to_float(), color_uchar4_to_float4(), operator==(), operator[](), operator[](), and CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >::read().
| uchar uchar4::y |
Definition at line 13 of file types_uchar4.h.
Referenced by color_byte_to_float(), color_uchar4_to_float4(), operator==(), and CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >::read().
| uchar uchar4::z |
Definition at line 13 of file types_uchar4.h.
Referenced by color_byte_to_float(), color_uchar4_to_float4(), operator==(), and CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >::read().