Blender V5.0
usd_armature_utils.hh File Reference
#include "BLI_function_ref.hh"
#include "BLI_map.hh"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "DNA_modifier_types.h"
#include <pxr/base/tf/token.h>
#include <pxr/usd/usdSkel/animation.h>
#include <string>

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::animrig
namespace  blender::io
namespace  blender::io::usd

Functions

const pxr::TfToken blender::io::usd::BlenderBoneLengths ("blender:bone_lengths", pxr::TfToken::Immortal)
FCurveblender::io::usd::create_fcurve (blender::animrig::Channelbag &channelbag, const blender::animrig::FCurveDescriptor &fcurve_descriptor, const int sample_count)
void blender::io::usd::set_fcurve_sample (FCurve *fcu, int64_t sample_index, const float frame, const float value)
void blender::io::usd::visit_bones (const Object *ob_arm, FunctionRef< void(const Bone *)> visitor)
void blender::io::usd::get_armature_bone_names (const Object *ob_arm, const bool use_deform, Vector< StringRef > &r_names)
pxr::TfToken blender::io::usd::build_usd_joint_path (const Bone *bone, bool allow_unicode)
void blender::io::usd::create_pose_joints (pxr::UsdSkelAnimation &skel_anim, const Object &obj, const Map< StringRef, const Bone * > *deform_map, bool allow_unicode)
const ModifierDatablender::io::usd::get_enabled_modifier (const Object &obj, ModifierType type, const Depsgraph *depsgraph)
const Objectblender::io::usd::get_armature_modifier_obj (const Object &obj, const Depsgraph *depsgraph)
bool blender::io::usd::is_armature_modifier_bone_name (const Object &obj, const StringRefNull name, const Depsgraph *depsgraph)
bool blender::io::usd::can_export_skinned_mesh (const Object &obj, const Depsgraph *depsgraph)
void blender::io::usd::init_deform_bones_map (const Object *obj, Map< StringRef, const Bone * > *deform_map)