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Blender V5.0
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#include <algorithm>#include <sstream>#include "GHOST_SystemWin32.hh"#include "GHOST_XrException.hh"#include "GHOST_XrGraphicsBindingD3D.hh"Go to the source code of this file.
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| static void | ghost_format_to_dx_format (GHOST_TXrSwapchainFormat ghost_format, bool expects_srgb_buffer, DXGI_FORMAT &r_dx_format) |
| static std::optional< int64_t > | choose_swapchain_format_from_candidates (const std::vector< int64_t > &gpu_binding_formats, const std::vector< int64_t > &runtime_formats) |
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Definition at line 47 of file GHOST_XrGraphicsBindingD3D.cc.
Referenced by GHOST_XrGraphicsBindingD3D::chooseSwapchainFormat(), and GHOST_XrGraphicsBindingVulkan::chooseSwapchainFormat().
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Definition at line 20 of file GHOST_XrGraphicsBindingD3D.cc.
Referenced by GHOST_XrGraphicsBindingOpenGLD3D::submitToSwapchainImage().