66 const int2 &lower_bound,
67 const int2 &upper_bound)
69 int2 corrected_lower_bound = lower_bound -
int2(1);
76 return addend - subtrahend;
T load_pixel_zero(const int2 &texel) const
const Domain & domain() const
void summed_area_table(Context &context, Result &input, Result &output, SummedAreaTableOperation operation=SummedAreaTableOperation::Identity)
float4 summed_area_table_sum(const Result &table, const int2 &lower_bound, const int2 &upper_bound)
T min(const T &a, const T &b)
VecBase< float, 4 > float4
VecBase< int32_t, 2 > int2