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Blender V5.0
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#include <types_float2.h>
Public Member Functions | |
| __forceinline float | operator[] (int i) const |
| __forceinline float & | operator[] (int i) |
| float2 ()=default | |
| float2 (const float *ptr) | |
| float2 (const float(*ptr)[2]) | |
| float2 (float value) | |
| float2 (int value) | |
| float2 (float x, float y) | |
| operator const float * () const | |
| operator float * () | |
| float | length_squared () const |
| float | length () const |
| void | operator+= (const float2 &b) |
Static Public Member Functions | |
| static float | distance (const float2 &a, const float2 &b) |
Public Attributes | |
| float | x |
| float | y |
Friends | |
| float2 | operator* (const float2 &a, float b) |
| float2 | operator* (float b, const float2 &a) |
| float2 | operator/ (const float2 &a, float b) |
| float2 | operator/ (float b, const float2 &a) |
| float2 | operator/ (const float2 &a, const float2 &b) |
| float2 | operator- (const float2 &a, const float2 &b) |
| float2 | operator- (const float2 &a) |
| float2 | operator+ (const float2 &a, const float2 &b) |
| float2 | operator* (const float2 &a, const float2 &b) |
Definition at line 13 of file types_float2.h.
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default |
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inline |
Definition at line 47 of file sky_math.h.
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inline |
Definition at line 49 of file sky_math.h.
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inlineexplicit |
Definition at line 51 of file sky_math.h.
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inlineexplicit |
Definition at line 53 of file sky_math.h.
Definition at line 55 of file sky_math.h.
Definition at line 112 of file sky_math.h.
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inline |
Definition at line 107 of file sky_math.h.
References length_squared(), and sqrt.
Referenced by len().
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inline |
Definition at line 102 of file sky_math.h.
Referenced by len_squared(), and length().
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inline |
Definition at line 57 of file sky_math.h.
References x.
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inline |
Definition at line 62 of file sky_math.h.
References x.
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inline |
Definition at line 122 of file sky_math.h.
| __forceinline float & float2::operator[] | ( | int | i | ) |
Definition at line 30 of file types_float2.h.
References __forceinline, i, operator[](), util_assert, and x.
| __forceinline float float2::operator[] | ( | int | i | ) | const |
Definition at line 23 of file types_float2.h.
References __forceinline, i, operator[](), util_assert, and x.
Referenced by operator[](), and operator[]().
Definition at line 97 of file sky_math.h.
| float float2::x |
Definition at line 14 of file types_float2.h.
Referenced by __anyhit__kernel_optix_local_hit(), __anyhit__kernel_optix_shadow_all_hit(), __closesthit__kernel_optix_hit(), area_light_rect_sample(), average(), background_cdf(), background_light_sample(), background_map_pdf(), background_map_sample(), bake_jitter_barycentric(), blender_camera_from_object(), blender_camera_sync(), blender_camera_view_subset(), blender_camera_viewplane(), bsdf_ashikhmin_shirley_sample(), bsdf_ashikhmin_shirley_sample_first_quadrant(), bsdf_hair_reflection_sample(), bsdf_hair_transmission_sample(), bsdf_sheen_sample(), BVH(), BVH(), calculate_out_segment_id(), calculate_out_variables(), calculate_out_variables_irregular_circular(), calculate_out_variables_irregular_circular(), camera_sample(), camera_sample_aperture(), camera_sample_custom(), camera_sample_panorama(), compute_2d_gabor_noise_cell(), compute_3d_orientation(), HDCYCLES_NAMESPACE_OPEN_SCOPE::convertFromCycles< float2 >(), cross(), curvemap_zoom(), d_gamma_d_h(), LightManager::device_update_background(), direction_to_fisheye_equidistant(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), disk_to_hemisphere(), dot(), dot(), draw_tile(), ED_region_cache_draw_curfra_label(), ellipse_sample(), EdgeDice::eval_projected(), fabs(), float2(), float2(), float2(), float2(), floor(), fmod(), fresnel_iridescence(), Attribute::get_uv_tiles(), MikkMeshWrapper::GetTexCoord(), guiding_bsdf_sample(), guiding_phase_sample(), guiding_record_surface_bounce(), hash_float2_to_float(), hash_float2_to_float2(), hash_float2_to_float3(), integrator_init_from_bake(), is_zero(), kernel_path_mnee_sample(), length_squared(), light_sample(), make_float3(), make_float3(), make_int2(), SubPatch::map_uv(), max(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), min(), mnee_newton_solver(), ObtainCacheParticleUV(), operator const float *(), operator float *(), operator*, operator*, operator*, operator*(), operator*(), operator*(), operator+, operator+(), operator-, operator-, operator-(), operator-(), operator/, operator/, operator/, operator/(), operator/(), operator/(), operator==(), operator>=(), operator[](), operator[](), phase_draine_sample(), phase_fournier_forand_sample(), phase_henyey_greenstein_sample(), phase_rayleigh_sample(), phi_to_h(), point_light_mnee_sample_update(), point_light_sample(), point_light_sample_from_intersection(), SkyMultipleScattering::precompute_lut(), primitive_uv(), print_dual2(), print_float2(), rectangle_sample(), reduce_add(), reduce_add(), reduce_max(), reduce_min(), regular_polygon_sample(), sample_cos_hemisphere(), sample_uniform_disk(), sample_uniform_sphere(), select(), EquiangularCubemapFace::sensor_to_direction(), Equirectangular::sensor_to_direction(), FisheyeEquidistant::sensor_to_direction(), FisheyeEquisolid::sensor_to_direction(), MirrorBall::sensor_to_direction(), Spherical::sensor_to_direction(), EdgeDice::set_vertex(), SubdAttributeInterpolation::setup_attribute_corner_linear(), SubdAttributeInterpolation::setup_attribute_vertex_linear(), SKY_multiple_scattering_precompute_texture(), sky_radiance_hosek(), sky_radiance_nishita(), sky_radiance_preetham(), sky_texture_precompute_hosek(), sky_texture_precompute_preetham(), snoise_2d(), svm_node_tangent(), svm_node_tex_brick(), svm_node_tex_environment(), svm_node_tex_gabor(), svm_node_tex_image(), svm_node_tex_image_box(), BlenderSync::sync_camera(), TEST(), TEST(), TEST(), to_global(), triangle_light_sample(), TYPED_TEST(), voronoi_position(), WM_gesture_lasso_modal(), workbench_render_framebuffers_init(), and Camera::world_to_raster_size().
| float float2::y |
Definition at line 14 of file types_float2.h.
Referenced by __anyhit__kernel_optix_local_hit(), __anyhit__kernel_optix_shadow_all_hit(), __closesthit__kernel_optix_hit(), area_light_rect_sample(), average(), background_cdf(), background_map_pdf(), background_map_sample(), background_portal_sample(), bake_jitter_barycentric(), blender_camera_from_object(), blender_camera_sync(), blender_camera_view_subset(), blender_camera_viewplane(), bsdf_ashikhmin_shirley_sample(), bsdf_ashikhmin_shirley_sample_first_quadrant(), bsdf_hair_reflection_sample(), bsdf_hair_transmission_sample(), bsdf_sheen_sample(), BVH(), BVH(), calculate_out_segment_id(), calculate_out_variables(), calculate_out_variables_irregular_circular(), calculate_out_variables_irregular_circular(), camera_sample(), camera_sample_custom(), camera_sample_panorama(), compute_2d_gabor_noise_cell(), compute_3d_orientation(), HDCYCLES_NAMESPACE_OPEN_SCOPE::convertFromCycles< float2 >(), cross(), curvemap_zoom(), d_gamma_d_h(), LightManager::device_update_background(), direction_to_fisheye_equidistant(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), disk_to_hemisphere(), dot(), dot(), draw_tile(), ED_region_cache_draw_curfra_label(), ellipse_sample(), EdgeDice::eval_projected(), fabs(), float2(), float2(), float2(), float2(), floor(), fmod(), fresnel_iridescence(), Attribute::get_uv_tiles(), MikkMeshWrapper::GetTexCoord(), guiding_bsdf_sample(), guiding_phase_sample(), guiding_record_surface_bounce(), hash_float2_to_float(), hash_float2_to_float2(), hash_float2_to_float3(), integrator_init_from_bake(), is_zero(), kernel_path_mnee_sample(), length_squared(), light_sample(), make_float3(), make_float3(), make_int2(), SubPatch::map_uv(), max(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), min(), mnee_newton_solver(), operator*, operator*, operator*, operator*(), operator*(), operator*(), operator+, operator+(), operator-, operator-, operator-(), operator-(), operator/, operator/, operator/, operator/(), operator/(), operator/(), operator==(), operator>=(), phase_draine_sample(), phase_fournier_forand_sample(), phase_henyey_greenstein_sample(), phase_rayleigh_sample(), phi_to_h(), point_light_mnee_sample_update(), point_light_sample(), point_light_sample_from_intersection(), SkyMultipleScattering::precompute_lut(), primitive_uv(), print_dual2(), print_float2(), rectangle_sample(), reduce_add(), reduce_add(), reduce_max(), reduce_min(), regular_polygon_sample(), sample_cos_hemisphere(), sample_uniform_disk(), sample_uniform_sphere(), select(), EquiangularCubemapFace::sensor_to_direction(), Equirectangular::sensor_to_direction(), FisheyeEquidistant::sensor_to_direction(), FisheyeEquisolid::sensor_to_direction(), MirrorBall::sensor_to_direction(), Spherical::sensor_to_direction(), EdgeDice::set_vertex(), SubdAttributeInterpolation::setup_attribute_corner_linear(), SubdAttributeInterpolation::setup_attribute_vertex_linear(), SKY_multiple_scattering_precompute_texture(), sky_radiance_hosek(), sky_radiance_nishita(), sky_radiance_preetham(), sky_texture_precompute_hosek(), sky_texture_precompute_preetham(), snoise_2d(), svm_node_tangent(), svm_node_tex_brick(), svm_node_tex_environment(), svm_node_tex_gabor(), svm_node_tex_image(), svm_node_tex_image_box(), BlenderSync::sync_camera(), TEST(), TEST(), TEST(), to_global(), triangle_light_sample(), TYPED_TEST(), voronoi_position(), WM_gesture_lasso_modal(), workbench_render_framebuffers_init(), and Camera::world_to_raster_size().