Blender V5.0
ImageTile Struct Reference

#include <DNA_image_types.h>

Public Attributes

struct ImageTilenext
struct ImageTileprev
struct ImageTile_Runtime runtime
int tile_number
int gen_x
int gen_y
char gen_type
char gen_flag
short gen_depth
float gen_color [4]
char label [64]

Detailed Description

Definition at line 99 of file DNA_image_types.h.

Member Data Documentation

◆ gen_color

float ImageTile::gen_color[4]

Definition at line 110 of file DNA_image_types.h.

Referenced by blender::eevee::LookdevWorld::LookdevWorld().

◆ gen_depth

short ImageTile::gen_depth

Definition at line 109 of file DNA_image_types.h.

Referenced by image_acquire_ibuf().

◆ gen_flag

char ImageTile::gen_flag

◆ gen_type

char ImageTile::gen_type

◆ gen_x

int ImageTile::gen_x

◆ gen_y

int ImageTile::gen_y

◆ label

char ImageTile::label[64]

Definition at line 112 of file DNA_image_types.h.

◆ next

struct ImageTile* ImageTile::next

Definition at line 100 of file DNA_image_types.h.

Referenced by BKE_image_add_tile().

◆ prev

struct ImageTile * ImageTile::prev

Definition at line 100 of file DNA_image_types.h.

◆ runtime

struct ImageTile_Runtime ImageTile::runtime

Definition at line 102 of file DNA_image_types.h.

◆ tile_number


The documentation for this struct was generated from the following file: