Blender V5.0
blender::draw::command::DispatchIndirect Struct Reference

#include <draw_command.hh>

Public Member Functions

Commands Execution
void execute (RecordingState &state) const
Commands Serialization for debugging
std::string serialize () const

Public Attributes

gpu::StorageBuf ** indirect_buf

Detailed Description

Definition at line 437 of file draw_command.hh.

Member Function Documentation

◆ execute()

void blender::draw::command::DispatchIndirect::execute ( RecordingState & state) const

Definition at line 275 of file draw_command.cc.

References GPU_compute_dispatch_indirect(), indirect_buf, and state.

◆ serialize()

std::string blender::draw::command::DispatchIndirect::serialize ( ) const

Definition at line 658 of file draw_command.cc.

Member Data Documentation

◆ indirect_buf

gpu::StorageBuf** blender::draw::command::DispatchIndirect::indirect_buf

Definition at line 438 of file draw_command.hh.

Referenced by execute().


The documentation for this struct was generated from the following files: