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Blender V5.0
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#include "node_texture_util.hh"#include "node_util.hh"#include "BKE_material.hh"#include "BLI_math_vector.h"Go to the source code of this file.
Functions | |
| static void | colorfn (float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_mix_rgb () |
Variables | |
| static blender::bke::bNodeSocketTemplate | inputs [] |
| static blender::bke::bNodeSocketTemplate | outputs [] |
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Definition at line 28 of file node_texture_mixRgb.cc.
References CLAMP, copy_v4_v4(), bNode::custom1, bNode::custom2, in, out, ramp_blend(), tex_input_rgba(), and tex_input_value().
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Definition at line 47 of file node_texture_mixRgb.cc.
References colorfn(), data, in, out, and tex_output().
| void register_node_type_tex_mix_rgb | ( | ) |
Definition at line 57 of file node_texture_mixRgb.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, inputs, blender::bke::bNodeType::labelfunc, blender::bke::bNodeType::nclass, node_blend_label(), NODE_CLASS_OP_COLOR, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), outputs, TEX_NODE_MIX_RGB, tex_node_type_base(), and blender::bke::bNodeType::ui_name.
Referenced by register_texture_nodes().
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Definition at line 17 of file node_texture_mixRgb.cc.
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Definition at line 23 of file node_texture_mixRgb.cc.