#define SUBSURFACE_RADIANCE_FORMAT
#define SUBSURFACE_GROUP_SIZE
#define RAYTRACE_RADIANCE_FORMAT
#define DEFERRED_RADIANCE_FORMAT
#define SUBSURFACE_OBJECT_ID_FORMAT
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< uint, 2 > uimage2D
ImageBase< float, 2 > image2D
SamplerBase< float, 2, false, false, false, true > sampler2DDepth
SamplerBase< float, 2 > sampler2D
SamplerBase< uint, 2 > usampler2D