Blender V5.0
eevee_subsurface_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#ifdef GPU_SHADER
6# pragma once
7# include "gpu_shader_compat.hh"
8
9# include "eevee_common_infos.hh"
10#endif
11
12#include "eevee_defines.hh"
14
15GPU_SHADER_CREATE_INFO(eevee_subsurface_setup)
18TYPEDEF_SOURCE("draw_shader_shared.hh")
19ADDITIONAL_INFO(draw_view)
20TYPEDEF_SOURCE("eevee_defines.hh")
21ADDITIONAL_INFO(eevee_gbuffer_data)
22SAMPLER(2, sampler2DDepth, depth_tx)
23IMAGE(0, DEFERRED_RADIANCE_FORMAT, read, uimage2D, direct_light_img)
24IMAGE(1, RAYTRACE_RADIANCE_FORMAT, read, image2D, indirect_light_img)
25IMAGE(2, SUBSURFACE_OBJECT_ID_FORMAT, write, uimage2D, object_id_img)
26IMAGE(3, SUBSURFACE_RADIANCE_FORMAT, write, image2D, radiance_img)
27STORAGE_BUF(0, write, uint, convolve_tile_buf[])
28STORAGE_BUF(1, read_write, DispatchCommand, convolve_dispatch_buf)
29COMPUTE_SOURCE("eevee_subsurface_setup_comp.glsl")
31
32GPU_SHADER_CREATE_INFO(eevee_subsurface_convolve)
35ADDITIONAL_INFO(draw_view)
36TYPEDEF_SOURCE("eevee_defines.hh")
37ADDITIONAL_INFO(eevee_gbuffer_data)
38ADDITIONAL_INFO(eevee_global_ubo)
39SAMPLER(2, sampler2D, radiance_tx)
40SAMPLER(3, sampler2DDepth, depth_tx)
41SAMPLER(4, usampler2D, object_id_tx)
42STORAGE_BUF(0, read, uint, tiles_coord_buf[])
43IMAGE(0, DEFERRED_RADIANCE_FORMAT, write, uimage2D, out_direct_light_img)
44IMAGE(1, RAYTRACE_RADIANCE_FORMAT, write, image2D, out_indirect_light_img)
45COMPUTE_SOURCE("eevee_subsurface_convolve_comp.glsl")
unsigned int uint
#define SUBSURFACE_RADIANCE_FORMAT
#define SUBSURFACE_GROUP_SIZE
#define RAYTRACE_RADIANCE_FORMAT
#define DEFERRED_RADIANCE_FORMAT
#define SUBSURFACE_OBJECT_ID_FORMAT
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< uint, 2 > uimage2D
ImageBase< float, 2 > image2D
SamplerBase< float, 2, false, false, false, true > sampler2DDepth
SamplerBase< float, 2 > sampler2D
SamplerBase< uint, 2 > usampler2D