Blender V5.0
displace.h File Reference

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Functions

template<uint node_feature_mask>
CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_set_bump (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node, int offset)
template<uint node_feature_mask>
ccl_device void svm_node_set_displacement (ccl_private ShaderData *sd, ccl_private float *stack, const uint fac_offset)
template<uint node_feature_mask>
ccl_device_noinline void svm_node_displacement (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)
template<uint node_feature_mask>
ccl_device_noinline int svm_node_vector_displacement (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node, int offset)

Function Documentation

◆ svm_node_displacement()

◆ svm_node_set_bump()

◆ svm_node_set_displacement()

template<uint node_feature_mask>
ccl_device void svm_node_set_displacement ( ccl_private ShaderData * sd,
ccl_private float * stack,
const uint fac_offset )

Definition at line 124 of file displace.h.

References ccl_device, ccl_private, IF_KERNEL_NODES_FEATURE, and stack_load_float3().

Referenced by svm_eval_nodes().

◆ svm_node_vector_displacement()