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Blender V5.0
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#include <memory>#include <string>#include "BLI_assert.h"#include "BLI_listbase.h"#include "BLI_map.hh"#include "BLI_string_ref.hh"#include "DNA_customdata_types.h"#include "GPU_context.hh"#include "GPU_debug.hh"#include "GPU_material.hh"#include "GPU_shader.hh"#include "GPU_texture.hh"#include "GPU_uniform_buffer.hh"#include "gpu_shader_create_info.hh"#include "NOD_derived_node_tree.hh"#include "COM_context.hh"#include "COM_pixel_operation.hh"#include "COM_result.hh"#include "COM_scheduler.hh"#include "COM_shader_node.hh"#include "COM_shader_operation.hh"#include "COM_utilities.hh"#include <sstream>Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::compositor |
Functions | |
| static void | blender::compositor::initialize_input_stack_value (const DInputSocket input, GPUNodeStack &stack) |
| static const char * | blender::compositor::get_set_function_name (const ResultType type) |
| static const char * | blender::compositor::get_store_function_name (ResultType type) |
| static const char * | blender::compositor::glsl_store_expression_from_result_type (ResultType type) |
| static ImageType | blender::compositor::gpu_image_type_from_result_type (const ResultType type) |
| static const char * | blender::compositor::glsl_type_from_result_type (ResultType type) |
| static const char * | blender::compositor::glsl_swizzle_from_result_type (ResultType type) |