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Blender V5.0
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#include <draw_pass.hh>
Inherits blender::draw::detail::PassBase< DrawCommandBufType >.
Public Types | |
| using | Sub = detail::PassBase<DrawCommandBufType> |
Public Member Functions | |
| Pass (const char *name) | |
| void | init () |
| Public Member Functions inherited from blender::draw::detail::PassBase< DrawCommandBufType > | |
| PassBase (const char *name, DrawCommandBufType &draw_command_buf, SubPassVector< PassBase< DrawCommandBufType > > &sub_passes, gpu::Shader *shader=nullptr) | |
| void | init () |
| template<class U> | |
| void | bind_resources (U &resources) |
| void | state_set (DRWState state, int clip_plane_count=0) |
| void | state_stencil (uint8_t write_mask, uint8_t reference, uint8_t compare_mask) |
| void | shader_set (gpu::Shader *shader) |
| void | framebuffer_set (gpu::FrameBuffer **framebuffer) |
| void | subpass_transition (GPUAttachmentState depth_attachment, Span< GPUAttachmentState > color_attachments) |
| void | material_set (Manager &manager, GPUMaterial *material, bool deferred_texture_loading=false) |
| void | clear_color (float4 color) |
| void | clear_depth (float depth) |
| void | clear_stencil (uint8_t stencil) |
| void | clear_depth_stencil (float depth, uint8_t stencil) |
| void | clear_color_depth_stencil (float4 color, float depth, uint8_t stencil) |
| void | draw (gpu::Batch *batch, uint instance_len=-1, uint vertex_len=-1, uint vertex_first=-1, ResourceIndexRange res_index={}, uint custom_id=0) |
| void | draw (gpu::Batch *batch, ResourceIndexRange res_index, uint custom_id=0) |
| void | draw_procedural (GPUPrimType primitive, uint instance_len, uint vertex_len, uint vertex_first=-1, ResourceIndexRange res_index={}, uint custom_id=0) |
| void | draw_expand (gpu::Batch *batch, GPUPrimType primitive_type, uint primitive_len, uint instance_len, uint vertex_len, uint vertex_first, ResourceIndexRange res_index={}, uint custom_id=0) |
| void | draw_expand (gpu::Batch *batch, GPUPrimType primitive_type, uint primitive_len, uint instance_len, ResourceIndexRange res_index={}, uint custom_id=0) |
| void | draw_indirect (gpu::Batch *batch, StorageBuffer< DrawCommand, true > &indirect_buffer, ResourceIndex res_index={0}) |
| void | draw_procedural_indirect (GPUPrimType primitive, StorageBuffer< DrawCommand, true > &indirect_buffer, ResourceIndex res_index={0}) |
| void | dispatch (int group_len) |
| void | dispatch (int2 group_len) |
| void | dispatch (int3 group_len) |
| void | dispatch (int3 *group_len) |
| void | dispatch (StorageBuffer< DispatchCommand > &indirect_buffer) |
| void | barrier (GPUBarrier type) |
| void | push_constant (const char *name, const float &data) |
| void | push_constant (const char *name, const float2 &data) |
| void | push_constant (const char *name, const float3 &data) |
| void | push_constant (const char *name, const float4 &data) |
| void | push_constant (const char *name, const int &data) |
| void | push_constant (const char *name, const int2 &data) |
| void | push_constant (const char *name, const int3 &data) |
| void | push_constant (const char *name, const int4 &data) |
| void | push_constant (const char *name, const bool &data) |
| void | push_constant (const char *name, const float4x4 &data) |
| void | push_constant (const char *name, const float *data, int array_len=1) |
| void | push_constant (const char *name, const float2 *data, int array_len=1) |
| void | push_constant (const char *name, const float3 *data, int array_len=1) |
| void | push_constant (const char *name, const float4 *data, int array_len=1) |
| void | push_constant (const char *name, const int *data, int array_len=1) |
| void | push_constant (const char *name, const int2 *data, int array_len=1) |
| void | push_constant (const char *name, const int3 *data, int array_len=1) |
| void | push_constant (const char *name, const int4 *data, int array_len=1) |
| void | push_constant (const char *name, const float4x4 *data) |
| bool | is_empty () const |
| PassBase< DrawCommandBufType > & | sub (const char *name) |
| void | clear_multi (Span< float4 > colors) |
| std::string | serialize (std::string line_prefix="") const |
| void | bind_image (const char *name, gpu::Texture *image) |
| void | bind_image (const char *name, gpu::Texture **image) |
| void | bind_image (int slot, gpu::Texture *image) |
| void | bind_image (int slot, gpu::Texture **image) |
| void | bind_texture (const char *name, gpu::Texture *texture, GPUSamplerState state=sampler_auto) |
| void | bind_texture (const char *name, gpu::Texture **texture, GPUSamplerState state=sampler_auto) |
| void | bind_texture (const char *name, gpu::VertBuf *buffer) |
| void | bind_texture (const char *name, gpu::VertBuf **buffer) |
| void | bind_texture (const char *name, gpu::VertBufPtr &buffer) |
| void | bind_texture (int slot, gpu::Texture *texture, GPUSamplerState state=sampler_auto) |
| void | bind_texture (int slot, gpu::Texture **texture, GPUSamplerState state=sampler_auto) |
| void | bind_texture (int slot, gpu::VertBuf *buffer) |
| void | bind_texture (int slot, gpu::VertBuf **buffer) |
| void | bind_texture (int slot, gpu::VertBufPtr &buffer) |
| void | bind_ssbo (const char *name, gpu::StorageBuf *buffer) |
| void | bind_ssbo (const char *name, gpu::StorageBuf **buffer) |
| void | bind_ssbo (int slot, gpu::StorageBuf *buffer) |
| void | bind_ssbo (int slot, gpu::StorageBuf **buffer) |
| void | bind_ssbo (const char *name, gpu::UniformBuf *buffer) |
| void | bind_ssbo (const char *name, gpu::UniformBuf **buffer) |
| void | bind_ssbo (int slot, gpu::UniformBuf *buffer) |
| void | bind_ssbo (int slot, gpu::UniformBuf **buffer) |
| void | bind_ssbo (const char *name, gpu::VertBuf *buffer) |
| void | bind_ssbo (const char *name, gpu::VertBuf **buffer) |
| void | bind_ssbo (const char *name, gpu::VertBufPtr &buffer) |
| void | bind_ssbo (int slot, gpu::VertBuf *buffer) |
| void | bind_ssbo (int slot, gpu::VertBuf **buffer) |
| void | bind_ssbo (int slot, gpu::VertBufPtr &buffer) |
| void | bind_ssbo (const char *name, gpu::IndexBuf *buffer) |
| void | bind_ssbo (const char *name, gpu::IndexBuf **buffer) |
| void | bind_ssbo (int slot, gpu::IndexBuf *buffer) |
| void | bind_ssbo (int slot, gpu::IndexBuf **buffer) |
| void | bind_ubo (const char *name, gpu::UniformBuf *buffer) |
| void | bind_ubo (const char *name, gpu::UniformBuf **buffer) |
| void | bind_ubo (int slot, gpu::UniformBuf *buffer) |
| void | bind_ubo (int slot, gpu::UniformBuf **buffer) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const float &data) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const int &data) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const uint &data) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const bool &data) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const float *data) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const int *data) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const uint *data) |
| void | specialize_constant (gpu::Shader *shader, const char *name, const bool *data) |
Definition at line 497 of file draw_pass.hh.
| using blender::draw::detail::Pass< DrawCommandBufType >::Sub = detail::PassBase<DrawCommandBufType> |
Definition at line 499 of file draw_pass.hh.
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inline |
Definition at line 508 of file draw_pass.hh.
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inline |
Definition at line 511 of file draw_pass.hh.
Referenced by blender::draw::gpencil::Instance::antialiasing_accumulate(), blender::draw::gpencil::Instance::begin_sync(), blender::draw::overlay::AntiAliasing::begin_sync(), blender::draw::overlay::Cameras::begin_sync(), blender::draw::overlay::Cursor::begin_sync(), blender::draw::overlay::Empties::begin_sync(), blender::draw::overlay::Meshes::begin_sync(), blender::draw::overlay::MotionPath::begin_sync(), blender::draw::overlay::XrayFade::begin_sync(), blender::eevee::DeferredProbePipeline::begin_sync(), blender::eevee::ShadowModule::begin_sync(), blender::eevee::SphereProbeModule::begin_sync(), blender::image_engine::ScreenSpaceDrawingMode::begin_sync(), blender::eevee::DeferredLayer::end_sync(), blender::eevee::DeferredProbePipeline::end_sync(), blender::eevee::PlanarProbePipeline::end_sync(), blender::eevee::ShadowModule::end_sync(), blender::eevee::SubsurfaceModule::end_sync(), blender::eevee::VelocityModule::geometry_steps_fill(), blender::eevee::IrradianceBake::surfels_create(), blender::eevee::HiZBuffer::sync(), blender::eevee::IrradianceBake::sync(), blender::eevee::RayTraceModule::sync(), blender::eevee::VolumeLayer::sync(), blender::eevee::WorldPipeline::sync(), blender::draw::test_draw_curves_interpolate_attributes(), blender::draw::test_draw_curves_interpolate_position(), blender::draw::test_draw_curves_lib(), blender::draw::test_draw_curves_topology(), blender::draw::test_draw_pass_all_commands(), blender::draw::test_draw_pass_multi_draw(), blender::draw::test_draw_pass_simple_draw(), blender::draw::test_draw_pass_sub_ordering(), blender::draw::test_draw_resource_id_gen(), blender::draw::test_draw_submit_only(), and blender::draw::test_draw_visibility().