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Blender V5.0
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#include <cstdio>#include <cstdlib>#include "app/opengl/window.h"#include "util/log.h"#include "util/string.h"#include "util/thread.h"#include "util/version.h"#include <SDL.h>#include <epoxy/gl.h>Go to the source code of this file.
Classes | |
| struct | Window |
Functions | |
| static void | window_display_text (int, int, const char *text) |
| void | window_display_info (const char *info) |
| void | window_display_help () |
| static void | window_display () |
| static void | window_reshape (const int width, const int height) |
| static bool | window_keyboard (unsigned char key) |
| static void | window_mouse (const int button, const int state, const int x, int y) |
| static void | window_motion (const int x, const int y) |
| bool | window_opengl_context_enable () |
| void | window_opengl_context_disable () |
| void | window_main_loop (const char *title, const int width, const int height, WindowInitFunc initf, WindowExitFunc exitf, WindowResizeFunc resize, WindowDisplayFunc display, WindowKeyboardFunc keyboard, WindowMotionFunc motion) |
| void | window_redraw () |
Variables | |
| CCL_NAMESPACE_BEGIN struct Window | V |
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Definition at line 142 of file window.cpp.
References V, window_opengl_context_disable(), and window_opengl_context_enable().
Referenced by window_main_loop().
| void window_display_help | ( | ) |
Definition at line 97 of file window.cpp.
References CYCLES_VERSION_STRING, V, w(), and window_display_text().
| void window_display_info | ( | const char * | info | ) |
Definition at line 76 of file window.cpp.
References V, and window_display_text().
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Definition at line 45 of file window.cpp.
References LOG_INFO_IMPORTANT, printf, x, and y.
Referenced by window_display_help(), and window_display_info().
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| void window_main_loop | ( | const char * | title, |
| const int | width, | ||
| const int | height, | ||
| WindowInitFunc | initf, | ||
| WindowExitFunc | exitf, | ||
| WindowResizeFunc | resize, | ||
| WindowDisplayFunc | display, | ||
| WindowKeyboardFunc | keyboard, | ||
| WindowMotionFunc | motion ) |
Definition at line 264 of file window.cpp.
References initf, LOG_ERROR, V, window_display(), window_keyboard(), window_motion(), window_mouse(), and window_reshape().
Referenced by main().
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Definition at line 237 of file window.cpp.
Referenced by window_main_loop().
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Definition at line 213 of file window.cpp.
References state, V, x, and y.
Referenced by window_main_loop().
| void window_opengl_context_disable | ( | ) |
Definition at line 258 of file window.cpp.
References V.
Referenced by session_init(), and window_display().
| bool window_opengl_context_enable | ( | ) |
Definition at line 251 of file window.cpp.
References V.
Referenced by session_init(), and window_display().
| void window_redraw | ( | ) |
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| CCL_NAMESPACE_BEGIN struct Window V |
Referenced by btDeformableLinearElasticityForce::addScaledElasticForce(), btDeformableNeoHookeanForce::addScaledElasticForce(), Freestyle::BezierII(), BKE_ocean_is_valid(), BLI_ewa_filter(), bsdf_aniso_lambda(), camera_sample_panorama(), Freestyle::OGF::compute_curvature_tensor(), slim::compute_surface_gradient_matrix(), libmv::ComputeTrackingEquation(), slim::cotmatrix(), slim::cotmatrix_entries(), cross(), KDL::Rall2d< double, double, double >::D(), KDL::Rall2d< double, double, double >::DD(), KDL::Rall1d< double >::deriv(), slim::doublearea(), slim::edge_lengths(), libmv::euclidean_resection::EuclideanResectionAnsarDaniilidis(), filter(), blender::workbench::get_world_shading_rotation_matrix(), btSoftBody::getRigidTransform(), getSkewSymmetricMatrix(), slim::grad(), KDL::Rall1d< double >::Gradient(), slim::local_basis(), makeLambdaShape(), makeUpperBidiag(), mat3_polar_decompose(), KDL::Rotation::operator*(), blender::math::polar_decompose(), slim::polar_svd(), Freestyle::FEdgeXDetector::preProcessFace(), blender::io::serialize::PrimitiveValue< int64_t, eValueType::Int >::PrimitiveValue(), process(), Freestyle::FEdgeXDetector::ProcessSilhouetteFace(), blender::math::pseudo_invert(), pseudoinverse_m4_m4(), KDL::Rall2d< double, double, double >::Rall2d(), KDL::Rall2d< double, double, double >::Rall2d(), ray_triangle_intersect(), ray_triangle_intersect_self(), CCL_NAMESPACE_BEGIN::ShaderNodeBuilder< T >::set(), CCL_NAMESPACE_BEGIN::ShaderNodeBuilder< T >::set_param(), shadow_ray_smooth_surface_offset(), singularValueDecomposition(), singularValueDecomposition(), singularValueDecomposition(), slim::slim_precompute(), sort(), Freestyle::OGF::sphere_clip_vector(), slim::squared_edge_lengths(), KDL::svd_eigen_HH(), svd_m4(), Freestyle::StrokeTesselator::Tesselate(), blender::math::transform_point(), triangle_light_pdf(), triangle_light_sample(), triangle_world_space_vertices(), triple(), window_display(), window_display_help(), window_display_info(), window_keyboard(), window_main_loop(), window_motion(), window_mouse(), window_opengl_context_disable(), window_opengl_context_enable(), window_redraw(), window_reshape(), and zeroChase().