Blender V5.0
MaskRasterLayer Struct Reference

Public Attributes

uint face_tot
uint(* face_array )[4]
float(* face_coords )[3]
rctf bounds
uint ** buckets_face
float buckets_xy_scalar [2]
uint buckets_x
uint buckets_y
float alpha
char blend
char blend_flag
char falloff

Detailed Description

A single MaskRasterHandle contains multiple MaskRasterLayer's, each MaskRasterLayer does its own lookup which contributes to the final pixel with its own blending mode and the final pixel is blended between these.

Note
internal use only.

Definition at line 157 of file mask_rasterize.cc.

Member Data Documentation

◆ alpha

float MaskRasterLayer::alpha

◆ blend

char MaskRasterLayer::blend

◆ blend_flag

char MaskRasterLayer::blend_flag

◆ bounds

◆ buckets_face

uint** MaskRasterLayer::buckets_face

◆ buckets_x

uint MaskRasterLayer::buckets_x

◆ buckets_xy_scalar

float MaskRasterLayer::buckets_xy_scalar[2]

◆ buckets_y

uint MaskRasterLayer::buckets_y

◆ face_array

◆ face_coords

◆ face_tot

uint MaskRasterLayer::face_tot

◆ falloff

char MaskRasterLayer::falloff

The documentation for this struct was generated from the following file: