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| DrawCache & | blender::draw::pbvh::ensure_draw_data (std::unique_ptr< bke::pbvh::DrawCache > &ptr) |
| static BLI_NOINLINE void | blender::draw::pbvh::free_ibos (const MutableSpan< gpu::IndexBufPtr > ibos, const IndexMask &node_mask) |
| static BLI_NOINLINE void | blender::draw::pbvh::free_vbos (const MutableSpan< gpu::VertBufPtr > vbos, const IndexMask &node_mask) |
| static BLI_NOINLINE void | blender::draw::pbvh::free_batches (const MutableSpan< gpu::Batch * > batches, const IndexMask &node_mask) |
| static const GPUVertFormat & | blender::draw::pbvh::position_format () |
| static const GPUVertFormat & | blender::draw::pbvh::normal_format () |
| static const GPUVertFormat & | blender::draw::pbvh::mask_format () |
| static const GPUVertFormat & | blender::draw::pbvh::face_set_format () |
| static GPUVertFormat | blender::draw::pbvh::attribute_format (const OrigMeshData &orig_mesh_data, const StringRef name, const bke::AttrType data_type) |
| short4 | blender::draw::pbvh::normal_float_to_short (const float3 &value) |
| template<typename T> |
| void | blender::draw::pbvh::extract_data_vert_mesh (const OffsetIndices< int > faces, const Span< int > corner_verts, const Span< T > attribute, const Span< int > face_indices, gpu::VertBuf &vbo) |
| template<typename T> |
| void | blender::draw::pbvh::extract_data_face_mesh (const OffsetIndices< int > faces, const Span< T > attribute, const Span< int > face_indices, gpu::VertBuf &vbo) |
| template<typename T> |
| void | blender::draw::pbvh::extract_data_corner_mesh (const OffsetIndices< int > faces, const Span< T > attribute, const Span< int > face_indices, gpu::VertBuf &vbo) |
| template<typename T> |
| const T & | blender::draw::pbvh::bmesh_cd_vert_get (const BMVert &vert, const int offset) |
| template<typename T> |
| const T & | blender::draw::pbvh::bmesh_cd_loop_get (const BMLoop &loop, const int offset) |
| template<typename T> |
| const T & | blender::draw::pbvh::bmesh_cd_face_get (const BMFace &face, const int offset) |
| template<typename T> |
| void | blender::draw::pbvh::extract_data_vert_bmesh (const Set< BMFace *, 0 > &faces, const int cd_offset, gpu::VertBuf &vbo) |
| template<typename T> |
| void | blender::draw::pbvh::extract_data_face_bmesh (const Set< BMFace *, 0 > &faces, const int cd_offset, gpu::VertBuf &vbo) |
| template<typename T> |
| void | blender::draw::pbvh::extract_data_corner_bmesh (const Set< BMFace *, 0 > &faces, const int cd_offset, gpu::VertBuf &vbo) |
| static int | blender::draw::pbvh::count_visible_tris_bmesh (const Set< BMFace *, 0 > &faces) |
| static BLI_NOINLINE void | blender::draw::pbvh::ensure_vbos_allocated_mesh (const Object &object, const GPUVertFormat &format, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::ensure_vbos_allocated_grids (const Object &object, const GPUVertFormat &format, const BitSpan use_flat_layout, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::ensure_vbos_allocated_bmesh (const Object &object, const GPUVertFormat &format, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static void | blender::draw::pbvh::update_positions_mesh (const Object &object, const IndexMask &node_mask, MutableSpan< gpu::VertBufPtr > vbos) |
| static void | blender::draw::pbvh::update_normals_mesh (const Object &object, const IndexMask &node_mask, MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_masks_mesh (const Object &object, const OrigMeshData &orig_mesh_data, const IndexMask &node_mask, MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_face_sets_mesh (const Object &object, const OrigMeshData &orig_mesh_data, const IndexMask &node_mask, MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_generic_attribute_mesh (const Object &object, const OrigMeshData &orig_mesh_data, const IndexMask &node_mask, const StringRef name, MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::fill_positions_grids (const Object &object, const BitSpan use_flat_layout, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::fill_normals_grids (const Object &object, const OrigMeshData &orig_mesh_data, const BitSpan use_flat_layout, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::fill_masks_grids (const Object &object, const BitSpan use_flat_layout, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::fill_face_sets_grids (const Object &object, const OrigMeshData &orig_mesh_data, const BitSpan use_flat_layout, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_positions_bmesh (const Object &object, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_normals_bmesh (const Object &object, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_masks_bmesh (const Object &object, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_face_sets_bmesh (const Object &object, const OrigMeshData &orig_mesh_data, const IndexMask &node_mask, const MutableSpan< gpu::VertBufPtr > vbos) |
| static BLI_NOINLINE void | blender::draw::pbvh::update_generic_attribute_bmesh (const Object &object, const OrigMeshData &orig_mesh_data, const IndexMask &node_mask, const StringRef name, const MutableSpan< gpu::VertBufPtr > vbos) |
| static gpu::IndexBufPtr | blender::draw::pbvh::create_lines_index_faces (const OffsetIndices< int > faces, const Span< bool > hide_poly, const Span< int > face_indices) |
| static gpu::IndexBufPtr | blender::draw::pbvh::create_lines_index_bmesh (const Set< BMFace *, 0 > &faces, const int visible_faces_num) |
| static int | blender::draw::pbvh::create_tri_index_grids (const Span< int > grid_indices, const BitGroupVector<> &grid_hidden, const int gridsize, const int skip, const int totgrid, MutableSpan< uint3 > data) |
| static int | blender::draw::pbvh::create_tri_index_grids_flat_layout (const Span< int > grid_indices, const BitGroupVector<> &grid_hidden, const int gridsize, const int skip, const int totgrid, MutableSpan< uint3 > data) |
| static void | blender::draw::pbvh::create_lines_index_grids (const Span< int > grid_indices, int display_gridsize, const BitGroupVector<> &grid_hidden, const int gridsize, const int skip, const int totgrid, MutableSpan< uint2 > data) |
| static void | blender::draw::pbvh::create_lines_index_grids_flat_layout (const Span< int > grid_indices, int display_gridsize, const BitGroupVector<> &grid_hidden, const int gridsize, const int skip, const int totgrid, MutableSpan< uint2 > data) |
| static Array< int > | blender::draw::pbvh::calc_material_indices (const Object &object, const OrigMeshData &orig_mesh_data) |
| static BitVector | blender::draw::pbvh::calc_use_flat_layout (const Object &object, const OrigMeshData &orig_mesh_data) |
| static gpu::IndexBufPtr | blender::draw::pbvh::create_tri_index_mesh (const OffsetIndices< int > faces, const Span< int3 > corner_tris, const Span< bool > hide_poly, const bke::pbvh::MeshNode &node) |
| static gpu::IndexBufPtr | blender::draw::pbvh::create_tri_index_grids (const CCGKey &key, const BitGroupVector<> &grid_hidden, const bool do_coarse, const Span< int > grid_indices, const bool use_flat_layout) |
| static gpu::IndexBufPtr | blender::draw::pbvh::create_lines_index_grids (const CCGKey &key, const BitGroupVector<> &grid_hidden, const bool do_coarse, const Span< int > grid_indices, const bool use_flat_layout) |
| static BLI_NOINLINE void | blender::draw::pbvh::flush_vbo_data (const Span< gpu::VertBufPtr > vbos, const IndexMask &node_mask) |
bke::pbvh::Tree drawing. Embeds GPU meshes inside of bke::pbvh::Tree nodes, used by mesh sculpt mode.
Definition in file draw_pbvh.cc.