Blender V5.0
image.h File Reference
#include "kernel/globals.h"
#include "kernel/image.h"
#include "kernel/camera/projection.h"
#include "kernel/geom/object.h"
#include "kernel/svm/util.h"
#include "util/color.h"

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device float4 svm_image_texture (KernelGlobals kg, const int id, const float x, float y, const uint flags)
ccl_device_inline float3 texco_remap_square (const float3 co)
ccl_device_noinline int svm_node_tex_image (KernelGlobals kg, ccl_private ShaderData *, ccl_private float *stack, const uint4 node, int offset)
ccl_device_noinline void svm_node_tex_image_box (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)
ccl_device_noinline void svm_node_tex_environment (KernelGlobals kg, ccl_private ShaderData *, ccl_private float *stack, const uint4 node)

Function Documentation

◆ svm_image_texture()

◆ svm_node_tex_environment()

◆ svm_node_tex_image()

◆ svm_node_tex_image_box()

◆ texco_remap_square()

ccl_device_inline float3 texco_remap_square ( const float3 co)

Definition at line 44 of file cycles/kernel/svm/image.h.

References ccl_device_inline, and make_float3().

Referenced by svm_node_tex_image().