Blender V5.0
blender::io::usd::USDMaterialReader Member List

This is the complete list of members for blender::io::usd::USDMaterialReader, including all inherited members.

add_material(const pxr::UsdShadeMaterial &usd_material, bool read_usd_preview=true) constblender::io::usd::USDMaterialReader
convert_usd_primvar_reader_float2(const pxr::UsdShadeShader &usd_shader, const pxr::TfToken &usd_source_name, bNode *dest_node, const StringRefNull dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext &ctx) constblender::io::usd::USDMaterialReaderprotected
convert_usd_primvar_reader_generic(const pxr::UsdShadeShader &usd_shader, StringRef output_type, bNode *dest_node, const StringRefNull dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext &ctx) constblender::io::usd::USDMaterialReaderprotected
convert_usd_transform_2d(const pxr::UsdShadeShader &usd_shader, bNode *dest_node, const StringRefNull dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext &ctx) constblender::io::usd::USDMaterialReaderprotected
convert_usd_uv_texture(const pxr::UsdShadeShader &usd_shader, const pxr::TfToken &usd_source_name, bNode *dest_node, const StringRefNull dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext &ctx, const ExtraLinkInfo &extra={}) constblender::io::usd::USDMaterialReaderprotected
follow_connection(const pxr::UsdShadeInput &usd_input, bNode *dest_node, const StringRefNull dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext &ctx, const ExtraLinkInfo &extra={}) constblender::io::usd::USDMaterialReaderprotected
import_usd_preview(Material *mtl, const pxr::UsdShadeMaterial &usd_material) constblender::io::usd::USDMaterialReader
import_usd_preview_nodes(Material *mtl, const pxr::UsdShadeMaterial &usd_material, const pxr::UsdShadeShader &usd_shader) constblender::io::usd::USDMaterialReaderprotected
load_tex_image(const pxr::UsdShadeShader &usd_shader, bNode *tex_image, const ExtraLinkInfo &extra={}) constblender::io::usd::USDMaterialReaderprotected
reports() constblender::io::usd::USDMaterialReaderinline
set_displacement_node_inputs(bNodeTree *ntree, bNode *output, const pxr::UsdShadeShader &usd_shader) constblender::io::usd::USDMaterialReaderprotected
set_node_input(const pxr::UsdShadeInput &usd_input, bNode *dest_node, const StringRefNull dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext &ctx, const ExtraLinkInfo &extra={}) constblender::io::usd::USDMaterialReaderprotected
set_principled_node_inputs(bNode *principled_node, bNodeTree *ntree, const pxr::UsdShadeShader &usd_shader) constblender::io::usd::USDMaterialReaderprotected
USDMaterialReader(const USDImportParams &params, Main &bmain)blender::io::usd::USDMaterialReader