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Blender V5.0
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#include <uvedit_intern.hh>
Public Attributes | |
| Object * | ob |
| BMFace * | efa |
| BMLoop * | l |
| float | dist_sq |
| float | scale [2] |
Definition at line 26 of file uvedit_intern.hh.
| float UvNearestHit::dist_sq |
Needs to be set before calling nearest functions.
Definition at line 38 of file uvedit_intern.hh.
Referenced by uv_find_nearest_edge(), uv_find_nearest_face_ex(), uv_find_nearest_vert(), uv_mouse_select_multi(), uv_nearest_hit_init_dist_px(), uv_nearest_hit_init_max(), and uv_nearest_hit_init_max_default().
| BMFace* UvNearestHit::efa |
Always set if we have a hit.
Definition at line 30 of file uvedit_intern.hh.
Referenced by uv_find_nearest_edge(), uv_find_nearest_face_ex(), uv_find_nearest_vert(), uv_mouse_select_multi(), uv_select_linked_multi(), uv_select_linked_multi_for_select_island(), and uv_shortest_path_pick_invoke().
| BMLoop* UvNearestHit::l |
Definition at line 31 of file uvedit_intern.hh.
Referenced by stitch_select(), uv_find_nearest_edge(), uv_find_nearest_vert(), uv_mouse_select_multi(), uv_sculpt_stroke_init(), uv_select_edgeloop(), uv_select_edgering(), uv_select_faceloop(), and uv_shortest_path_pick_invoke().
| Object* UvNearestHit::ob |
Only for *_multi(..) versions of functions.
Definition at line 28 of file uvedit_intern.hh.
Referenced by stitch_select(), uv_find_nearest_edge(), uv_find_nearest_face_ex(), uv_find_nearest_vert(), uv_mouse_select_loop_generic_multi(), uv_mouse_select_multi(), uv_select_linked_internal(), uv_select_linked_multi(), uv_select_linked_multi_for_select_island(), and uv_shortest_path_pick_invoke().
| float UvNearestHit::scale[2] |
Scale the UVs to account for aspect ratio from the image view.
Definition at line 41 of file uvedit_intern.hh.
Referenced by uv_find_nearest_edge(), uv_find_nearest_face_ex(), uv_find_nearest_vert(), uv_nearest_hit_init_dist_px(), uv_nearest_hit_init_max(), and uv_nearest_hit_init_max_default().