Blender V5.0
rand.cc File Reference
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <random>
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
#include "BLI_compiler_compat.h"
#include "BLI_math_vector.h"
#include "BLI_noise.h"
#include "BLI_rand.h"
#include "BLI_rand.hh"
#include "BLI_sys_types.h"
#include "BLI_threads.h"
#include "BLI_strict_flags.h"

Go to the source code of this file.

Classes

struct  RNG
struct  RNG_THREAD_ARRAY

Namespaces

namespace  blender

Macros

#define hash   BLI_noise_hash_uchar_512

Functions

RNGBLI_rng_new (uint seed)
RNGBLI_rng_new_srandom (uint seed)
void BLI_rng_free (RNG *rng)
void BLI_rng_seed (RNG *rng, uint seed)
void BLI_rng_srandom (RNG *rng, uint seed)
void BLI_rng_get_char_n (RNG *rng, char *bytes, size_t bytes_len)
int BLI_rng_get_int (RNG *rng)
uint BLI_rng_get_uint (RNG *rng)
double BLI_rng_get_double (RNG *rng)
float BLI_rng_get_float (RNG *rng)
void BLI_rng_get_tri_sample_float_v2 (RNG *rng, const float v1[2], const float v2[2], const float v3[2], float r_pt[2])
void BLI_rng_shuffle_array (RNG *rng, void *data, uint elem_size_i, uint elem_num)
void BLI_rng_shuffle_bitmap (RNG *rng, BLI_bitmap *bitmap, uint bits_num)
void BLI_rng_skip (RNG *rng, int n)
float BLI_hash_frand (uint seed)
void BLI_array_randomize (void *data, uint elem_size, uint elem_num, uint seed)
void BLI_bitmap_randomize (BLI_bitmap *bitmap, uint bits_num, uint seed)
RNG_THREAD_ARRAYBLI_rng_threaded_new ()
void BLI_rng_threaded_free (RNG_THREAD_ARRAY *rngarr)
int BLI_rng_thread_rand (RNG_THREAD_ARRAY *rngarr, int thread)
BLI_INLINE double halton_ex (double invprimes, double *offset)
void BLI_halton_1d (uint prime, double offset, int n, double *r)
void BLI_halton_2d (const uint prime[2], double offset[2], int n, double *r)
void BLI_halton_3d (const uint prime[3], double offset[3], int n, double *r)
BLI_INLINE double radical_inverse (uint n)
void BLI_hammersley_1d (uint n, double *r)

Macro Definition Documentation

◆ hash

#define hash   BLI_noise_hash_uchar_512

Definition at line 28 of file rand.cc.

Function Documentation

◆ BLI_array_randomize()

void BLI_array_randomize ( void * data,
unsigned int elem_size,
unsigned int elem_num,
unsigned int seed )

Shuffle an array randomly using the given seed contents. This routine does not use nor modify the state of the BLI random number generator.

Definition at line 156 of file rand.cc.

References BLI_rng_seed(), BLI_rng_shuffle_array(), data, and seed.

Referenced by edbm_select_random_exec(), lattice_select_random_exec(), modify_mesh(), blender::ed::object::object_select_random_exec(), psys_thread_context_init_distribute(), random_heap_helper(), random_heap_reinsert_helper(), random_heapsimple_helper(), and testbuffer_list_data_randomize().

◆ BLI_bitmap_randomize()

void BLI_bitmap_randomize ( BLI_bitmap * bitmap,
uint bits_num,
uint seed )

Definition at line 164 of file rand.cc.

References BLI_rng_seed(), BLI_rng_shuffle_bitmap(), and seed.

Referenced by curve_select_random_exec().

◆ BLI_halton_1d()

void BLI_halton_1d ( unsigned int prime,
double offset,
int n,
double * r )

Return the _n_th number of the given low-discrepancy sequence.

Definition at line 226 of file rand.cc.

References halton_ex().

◆ BLI_halton_2d()

void BLI_halton_2d ( const uint prime[2],
double offset[2],
int n,
double * r )

◆ BLI_halton_3d()

void BLI_halton_3d ( const uint prime[3],
double offset[3],
int n,
double * r )

Definition at line 250 of file rand.cc.

References halton_ex(), and i.

Referenced by blender::get_rand_matrix(), blender::modify_stroke_random(), and blender::eevee::Sampling::step().

◆ BLI_hammersley_1d()

void BLI_hammersley_1d ( uint n,
double * r )

Definition at line 281 of file rand.cc.

References radical_inverse().

Referenced by hammersley_create().

◆ BLI_hash_frand()

float BLI_hash_frand ( unsigned int seed)

Return a pseudo-random (hash) float from an integer value

Definition at line 148 of file rand.cc.

References BLI_rng_get_float(), BLI_rng_srandom(), and seed.

Referenced by modify_mesh().

◆ BLI_rng_free()

◆ BLI_rng_get_char_n()

void BLI_rng_get_char_n ( RNG * rng,
char * bytes,
size_t bytes_len )

Definition at line 68 of file rand.cc.

References blender::RandomNumberGenerator::get_bytes(), and RNG::rng.

◆ BLI_rng_get_double()

double BLI_rng_get_double ( struct RNG * rng)
Returns
Random value (0..1), but never 1.0.

Definition at line 83 of file rand.cc.

References blender::RandomNumberGenerator::get_double(), and RNG::rng.

Referenced by BLI_jitter_init(), hammersley_create(), and particles_fluid_step().

◆ BLI_rng_get_float()

◆ BLI_rng_get_int()

◆ BLI_rng_get_tri_sample_float_v2()

void BLI_rng_get_tri_sample_float_v2 ( struct RNG * rng,
const float v1[2],
const float v2[2],
const float v3[2],
float r_pt[2] )

Generate a random point inside given tri.

Definition at line 93 of file rand.cc.

References copy_v2_v2(), blender::RandomNumberGenerator::get_triangle_sample(), RNG::rng, and v2.

Referenced by BKE_mesh_remap_calc_faces_from_mesh().

◆ BLI_rng_get_uint()

◆ BLI_rng_new()

◆ BLI_rng_new_srandom()

◆ BLI_rng_seed()

void BLI_rng_seed ( RNG * rng,
uint seed )

Definition at line 58 of file rand.cc.

References RNG::rng, blender::RandomNumberGenerator::seed(), and seed.

Referenced by BLI_array_randomize(), and BLI_bitmap_randomize().

◆ BLI_rng_shuffle_array()

void BLI_rng_shuffle_array ( RNG * rng,
void * data,
uint elem_size_i,
uint elem_num )

Definition at line 99 of file rand.cc.

References BLI_rng_get_uint(), data, free(), and i.

Referenced by BLI_array_randomize().

◆ BLI_rng_shuffle_bitmap()

void BLI_rng_shuffle_bitmap ( RNG * rng,
BLI_bitmap * bitmap,
uint bits_num )

Definition at line 123 of file rand.cc.

References BLI_BITMAP_SET, BLI_BITMAP_TEST, BLI_rng_get_uint(), and i.

Referenced by BLI_bitmap_randomize().

◆ BLI_rng_skip()

void BLI_rng_skip ( struct RNG * rng,
int n )

Note that skipping is as slow as generating n numbers! Simulate getting n random values.

Note
Useful when threaded code needs consistent values, independent of task division.

Definition at line 141 of file rand.cc.

References RNG::rng, and blender::RandomNumberGenerator::skip().

Referenced by distribute_children_exec(), distribute_from_faces_exec(), distribute_from_verts_exec(), distribute_from_volume_exec(), exec_distribute_child(), and exec_distribute_parent().

◆ BLI_rng_srandom()

void BLI_rng_srandom ( struct RNG * rng,
unsigned int seed )

Use a hash table to create better seed.

Definition at line 63 of file rand.cc.

References RNG::rng, seed, and blender::RandomNumberGenerator::seed_random().

Referenced by BKE_brush_system_init(), BLI_hash_frand(), and BLI_rng_threaded_new().

◆ BLI_rng_thread_rand()

int BLI_rng_thread_rand ( RNG_THREAD_ARRAY * rngarr,
int thread )

Definition at line 195 of file rand.cc.

References BLI_rng_get_int(), and RNG_THREAD_ARRAY::rng_tab.

Referenced by texnoise().

◆ BLI_rng_threaded_free()

void BLI_rng_threaded_free ( RNG_THREAD_ARRAY * rngarr)

Definition at line 190 of file rand.cc.

Referenced by RE_texture_rng_exit().

◆ BLI_rng_threaded_new()

RNG_THREAD_ARRAY * BLI_rng_threaded_new ( void )

array versions for thread safe random generation

Definition at line 178 of file rand.cc.

References BLENDER_MAX_THREADS, BLI_rng_srandom(), i, and RNG_THREAD_ARRAY::rng_tab.

Referenced by RE_texture_rng_init().

◆ halton_ex()

BLI_INLINE double halton_ex ( double invprimes,
double * offset )

Definition at line 204 of file rand.cc.

References BLI_INLINE, e, and fabs().

Referenced by BLI_halton_1d(), BLI_halton_2d(), and BLI_halton_3d().

◆ radical_inverse()

BLI_INLINE double radical_inverse ( uint n)

Definition at line 266 of file rand.cc.

References BLI_INLINE.

Referenced by BLI_hammersley_1d().