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Blender V5.0
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#include <DNA_texture_types.h>
Public Attributes | |
| float | loc [3] |
| float | rot [3] |
| float | size [3] |
| int | flag |
| char | projx |
| char | projy |
| char | projz |
| char | mapping |
| int | type |
| float | mat [4][4] |
| float | min [3] |
| float | max [3] |
| struct Object * | ob |
Used for mapping and texture nodes.
Definition at line 141 of file DNA_texture_types.h.
| int TexMapping::flag |
Definition at line 146 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_init(), do_version_map_value_node(), node_shader_gpu_tex_mapping(), and update_mapping_node_inputs_and_properties().
| float TexMapping::loc[3] |
Definition at line 142 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_init(), do_version_map_value_node(), and update_mapping_node_inputs_and_properties().
| char TexMapping::mapping |
Definition at line 147 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default().
| float TexMapping::mat[4][4] |
Definition at line 150 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default(), BKE_texture_mapping_init(), and node_shader_gpu_tex_mapping().
| float TexMapping::max[3] |
Definition at line 151 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default(), do_version_map_value_node(), node_shader_gpu_tex_mapping(), and update_mapping_node_inputs_and_properties().
| float TexMapping::min[3] |
Definition at line 151 of file DNA_texture_types.h.
Referenced by do_version_map_value_node(), node_shader_gpu_tex_mapping(), and update_mapping_node_inputs_and_properties().
| struct Object* TexMapping::ob |
Definition at line 152 of file DNA_texture_types.h.
| char TexMapping::projx |
Definition at line 147 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default(), BKE_texture_mapping_init(), and blo_do_versions_260().
| char TexMapping::projy |
Definition at line 147 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default(), BKE_texture_mapping_init(), and blo_do_versions_260().
| char TexMapping::projz |
Definition at line 147 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default(), BKE_texture_mapping_init(), and blo_do_versions_260().
| float TexMapping::rot[3] |
Rotation in radians.
Definition at line 144 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_init(), do_versions_nodetree_convert_angle(), mapping_node_order_flip(), and update_mapping_node_inputs_and_properties().
| float TexMapping::size[3] |
Definition at line 145 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default(), BKE_texture_mapping_init(), do_version_map_value_node(), and update_mapping_node_inputs_and_properties().
| int TexMapping::type |
Definition at line 148 of file DNA_texture_types.h.
Referenced by BKE_texture_mapping_default(), BKE_texture_mapping_init(), node_shader_gpu_tex_mapping(), and update_mapping_node_inputs_and_properties().