Blender V5.0
workbench_depth_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#ifdef GPU_SHADER
6# pragma once
7# include "gpu_shader_compat.hh"
8
10#endif
11
13
14GPU_SHADER_CREATE_INFO(workbench_merge_depth)
15SAMPLER(0, sampler2DDepth, depth_tx)
16FRAGMENT_SOURCE("workbench_merge_depth_frag.glsl")
17ADDITIONAL_INFO(gpu_fullscreen)
21
22GPU_SHADER_CREATE_INFO(workbench_overlay_depth)
23FRAGMENT_SOURCE("workbench_overlay_depth_frag.glsl")
24ADDITIONAL_INFO(gpu_fullscreen)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define DO_STATIC_COMPILATION()
#define DEPTH_WRITE(value)
SamplerBase< float, 2, false, false, false, true > sampler2DDepth