Blender V5.0
AZone Struct Reference

#include <ED_screen_types.hh>

Public Attributes

AZonenext
AZoneprev
ARegionregion
int type
union { 
   AZEdge   edge 
   AZScrollDirection   direction 
}; 
short x1
short y1
short x2
short y2
rcti rect
float alpha

Detailed Description

For editing areas/regions.

Definition at line 81 of file ED_screen_types.hh.

Member Data Documentation

◆ [union]

union { ... } AZone

◆ alpha

float AZone::alpha

For fade in/out.

Definition at line 96 of file ED_screen_types.hh.

Referenced by area_actionzone_refresh_xy(), and fullscreen_azone_init().

◆ direction

◆ edge

◆ next

AZone* AZone::next

Definition at line 82 of file ED_screen_types.hh.

Referenced by area_actionzone_refresh_xy().

◆ prev

AZone * AZone::prev

Definition at line 82 of file ED_screen_types.hh.

◆ rect

◆ region

◆ type

◆ x1

◆ x2

◆ y1

◆ y2


The documentation for this struct was generated from the following file: