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Blender V5.0
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Go to the source code of this file.
Macros | |
Variations | |
| #define | EEVEE_DOF_LUT_VARIATIONS(prefix, ...) |
| #define | EEVEE_DOF_GROUND_VARIATIONS(name, ...) |
| #define EEVEE_DOF_GROUND_VARIATIONS | ( | name, | |
| ... ) |
Definition at line 188 of file eevee_depth_of_field_infos.hh.
| #define EEVEE_DOF_LUT_VARIATIONS | ( | prefix, | |
| ... ) |
WORKAROUND(@fclem): This is to keep the code as is for now. The bokeh_lut_tx is referenced even if not used after optimization. But we don't want to include it in the create information.
Definition at line 184 of file eevee_depth_of_field_infos.hh.