84 const char * )
override
void samplers_update() override
UniformBuf * uniformbuf_alloc(size_t, const char *) override
void render_begin() override
Batch * batch_alloc() override
void compute_dispatch(int, int, int) override
VertBuf * vertbuf_alloc() override
PixelBuffer * pixelbuf_alloc(size_t) override
Context * context_alloc(void *, void *) override
Fence * fence_alloc() override
void render_step(bool) override
void shader_cache_dir_clear_old() override
QueryPool * querypool_alloc() override
void render_end() override
IndexBuf * indexbuf_alloc() override
void compute_dispatch_indirect(StorageBuf *) override
StorageBuf * storagebuf_alloc(size_t, GPUUsageType, const char *) override
FrameBuffer * framebuffer_alloc(const char *name) override
void delete_resources() override
Shader * shader_alloc(const char *) override
void init_resources() override
Texture * texture_alloc(const char *) override