58 View main_view_ = {
"main_view"};
61 View jitter_view_ = {
"jitter_view"};
66 int2 extent_ = {-1, -1};
68 bool is_enabled_ =
false;
72 : inst_(inst), name_(
name), face_matrix_(face_matrix), render_view_(
name) {};
111#define shading_views_ (&shading_views_0)
180 View view_ = {
"Lookdev.View"};
CaptureView(Instance &inst)
A running instance of the engine.
LookdevView(Instance &inst)
ShadingView(Instance &inst, const char *name, const float4x4 &face_matrix)
float4x4 cubeface_mat(int face)
MatBase< float, 4, 4 > float4x4
VecBase< int32_t, 2 > int2