Blender V5.0
eevee_pipeline.hh File Reference
#include "BLI_math_bits.h"
#include "DRW_render.hh"
#include "eevee_lut.hh"
#include "eevee_material.hh"
#include "eevee_raytrace.hh"
#include "eevee_subsurface.hh"
#include "eevee_uniform_shared.hh"

Go to the source code of this file.

Classes

class  blender::eevee::BackgroundPipeline
class  blender::eevee::WorldPipeline
class  blender::eevee::WorldVolumePipeline
class  blender::eevee::ShadowPipeline
class  blender::eevee::ForwardPipeline
struct  blender::eevee::DeferredLayerBase
class  blender::eevee::DeferredLayer
class  blender::eevee::DeferredPipeline
struct  blender::eevee::VolumeObjectBounds
class  blender::eevee::VolumeLayer
class  blender::eevee::VolumePipeline
class  blender::eevee::DeferredProbePipeline
class  blender::eevee::PlanarProbePipeline
class  blender::eevee::CapturePipeline
class  blender::eevee::UtilityTexture
class  blender::eevee::PipelineModule

Namespaces

namespace  blender
namespace  blender::eevee

Detailed Description

Shading passes contain draw-calls specific to shading pipelines. They are shared across views. This file is only for shading passes. Other passes are declared in their own module.

Definition in file eevee_pipeline.hh.