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Blender V5.0
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#include <ED_uvedit.hh>
Public Attributes | |
| FaceIsland * | next |
| FaceIsland * | prev |
| BMFace ** | faces |
| int | faces_len |
| BMUVOffsets | offsets |
| float | aspect_y |
Definition at line 364 of file ED_uvedit.hh.
| float FaceIsland::aspect_y |
Definition at line 374 of file ED_uvedit.hh.
Referenced by bm_mesh_calc_uv_islands(), and uvedit_pack_islands_multi().
| BMFace** FaceIsland::faces |
Definition at line 367 of file ED_uvedit.hh.
Referenced by bm_mesh_calc_uv_islands(), get_uv_island_needle(), island_has_pins(), island_uv_transform(), uv_island_selected(), and uvedit_pack_islands_multi().
| int FaceIsland::faces_len |
Definition at line 368 of file ED_uvedit.hh.
Referenced by bm_mesh_calc_uv_islands(), get_uv_island_needle(), island_has_pins(), island_uv_transform(), uv_island_selected(), and uvedit_pack_islands_multi().
| FaceIsland* FaceIsland::next |
Definition at line 365 of file ED_uvedit.hh.
| BMUVOffsets FaceIsland::offsets |
Definition at line 373 of file ED_uvedit.hh.
Referenced by bm_mesh_calc_uv_islands(), island_has_pins(), island_uv_transform(), and uvedit_pack_islands_multi().
| FaceIsland* FaceIsland::prev |
Definition at line 366 of file ED_uvedit.hh.