Blender V5.0
BlenderFileLoader.cpp File Reference
#include "BlenderFileLoader.h"
#include "DNA_meshdata_types.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BKE_attribute.hh"
#include "BKE_customdata.hh"
#include "BKE_global.hh"
#include "BKE_mesh.hh"
#include "BKE_object.hh"
#include <sstream>

Go to the source code of this file.

Namespaces

namespace  Freestyle
 inherits from class Rep

Macros

#define CLIPPED_BY_NEAR   -1
#define NOT_CLIPPED   0
#define CLIPPED_BY_FAR   1

Typedefs

using float3

Functions

static bool Freestyle::testEdgeMark (Mesh *mesh, const blender::VArray< bool > &fed, const blender::int3 &tri, int i)

Macro Definition Documentation

◆ CLIPPED_BY_FAR

#define CLIPPED_BY_FAR   1

◆ CLIPPED_BY_NEAR

#define CLIPPED_BY_NEAR   -1

◆ NOT_CLIPPED

#define NOT_CLIPPED   0

Typedef Documentation

◆ float3

Definition at line 619 of file BLI_math_vector_types.hh.