18 "Neutral displacement value that causes no displacement.\n"
19 "Lower values cause the surface to move inwards, "
20 "higher values push the surface outwards");
22 "Increase or decrease the amount of displacement");
41 "node_vector_displacement_tangent",
56 if (to_type_ != NodeItem::Type::DisplacementShader) {
61 NodeItem midlevel = get_input_value(
"Midlevel", NodeItem::Type::Float);
62 NodeItem
vector = get_input_link(
"Vector", NodeItem::Type::Vector3) - midlevel;
63 NodeItem scale = get_input_value(
"Scale", NodeItem::Type::Float);
65 return create_node(
"displacement",
66 NodeItem::Type::DisplacementShader,
67 {{
"displacement",
vector}, {
"scale", scale}});
82 ntype.
ui_name =
"Vector Displacement";
83 ntype.
ui_description =
"Displace the surface along an arbitrary direction";
86 ntype.
declare = file_ns::node_declare;
87 ntype.
initfunc = file_ns::node_shader_init_vector_displacement;
88 ntype.
gpu_fn = file_ns::gpu_shader_vector_displacement;
#define NODE_CLASS_OP_VECTOR
#define SH_NODE_VECTOR_DISPLACEMENT
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, eCustomDataType type, const char *name)
void node_register_type(bNodeType &ntype)
static void node_declare(NodeDeclarationBuilder &b)
static void node_shader_init_vector_displacement(bNodeTree *, bNode *node)
static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void sh_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
void register_node_type_sh_vector_displacement()
NodeMaterialXFunction materialx_fn
std::string ui_description
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeGPUExecFunction gpu_fn
const char * enum_name_legacy
NodeDeclareFunction declare