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Blender V5.0
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Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Typedefs | |
| using | blender::gpu::DebugStack = Vector<StringRef> |
Functions | |
| void | blender::gpu::debug_validate_binding_image_format () |
This interface allow GPU to manage GL objects for multiple context and threads.
Definition in file gpu_debug_private.hh.