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Blender V5.0
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Public Attributes | |
| RangeTreeUInt * | unused_ids |
| blender::Map< uint, BMElem *, 0 > | id_to_elem |
| blender::Map< BMElem *, uint, 0 > | elem_to_id |
| ListBase | entries |
| BMLogEntry * | current_entry |
Definition at line 74 of file bmesh_log.cc.
| BMLogEntry* BMLog::current_entry |
The current log entry from entries list
If null, then the original mesh from before any of the log entries is current (i.e. there is nothing left to undo.)
If equal to the last entry in the entries list, then all log entries have been applied (i.e. there is nothing left to redo.)
Definition at line 103 of file bmesh_log.cc.
| blender::Map<BMElem *, uint, 0> BMLog::elem_to_id |
Definition at line 89 of file bmesh_log.cc.
| ListBase BMLog::entries |
All #BMLogEntrys, ordered from earliest to most recent.
Definition at line 92 of file bmesh_log.cc.
| blender::Map<uint, BMElem *, 0> BMLog::id_to_elem |
Mapping from unique IDs to vertices and faces
Each vertex and face in the log gets a unique uint assigned. That ID is taken from the set managed by the unused_ids range tree.
The ID is needed because element pointers will change as they are created and deleted.
Definition at line 88 of file bmesh_log.cc.
| RangeTreeUInt* BMLog::unused_ids |
Tree of free IDs
Definition at line 76 of file bmesh_log.cc.