Blender V5.0
windows.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
7#ifdef _WIN32
8
9# ifndef NOGDI
10# define NOGDI
11# endif
12# ifndef NOMINMAX
13# define NOMINMAX
14# endif
15# ifndef WIN32_LEAN_AND_MEAN
16# define WIN32_LEAN_AND_MEAN
17# endif
18
19# include <windows.h>
20
21#endif /* _WIN32 */
22
24
25bool system_windows_version_at_least(const int major, const int build);
26
void build(btStridingMeshInterface *triangles, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax)
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN bool system_windows_version_at_least(const int major, const int build)
Definition windows.cpp:13