11 "vec4(1.0f / vec2(textureSize(input_tx, 0)), vec2(textureSize(input_tx, 0)))")
12DEFINE_VALUE(
"SMAA_LUMA_WEIGHT",
"vec4(luminance_coefficients, 0.0f)")
14DEFINE_VALUE(
"SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR",
"smaa_local_contrast_adaptation_factor")
28 "vec4(1.0f / vec2(textureSize(edges_tx, 0)), vec2(textureSize(edges_tx, 0)))")
29DEFINE_VALUE(
"SMAA_CORNER_ROUNDING",
"smaa_corner_rounding")
43 "vec4(1.0f / vec2(textureSize(input_tx, 0)), vec2(textureSize(input_tx, 0)))")
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
ImageBase< float, 2 > image2D
SamplerBase< float, 2 > sampler2D