Blender V5.0
RimShaderFxData Struct Reference

#include <DNA_shader_fx_types.h>

Public Attributes

ShaderFxData shaderfx
int offset [2]
int flag
float rim_rgb [3]
float mask_rgb [3]
int mode
int blur [2]
int samples
char _pad [4]
ShaderFxData_Runtime runtime

Detailed Description

Definition at line 167 of file DNA_shader_fx_types.h.

Member Data Documentation

◆ _pad

char RimShaderFxData::_pad[4]

Definition at line 177 of file DNA_shader_fx_types.h.

◆ blur

int RimShaderFxData::blur[2]

Definition at line 175 of file DNA_shader_fx_types.h.

Referenced by init_data().

◆ flag

int RimShaderFxData::flag

Flags.

Definition at line 171 of file DNA_shader_fx_types.h.

◆ mask_rgb

float RimShaderFxData::mask_rgb[3]

◆ mode

int RimShaderFxData::mode

Definition at line 174 of file DNA_shader_fx_types.h.

Referenced by init_data().

◆ offset

int RimShaderFxData::offset[2]

Definition at line 169 of file DNA_shader_fx_types.h.

Referenced by init_data().

◆ rim_rgb

float RimShaderFxData::rim_rgb[3]

◆ runtime

ShaderFxData_Runtime RimShaderFxData::runtime

Definition at line 178 of file DNA_shader_fx_types.h.

◆ samples

int RimShaderFxData::samples

Definition at line 176 of file DNA_shader_fx_types.h.

Referenced by init_data().

◆ shaderfx

ShaderFxData RimShaderFxData::shaderfx

Definition at line 168 of file DNA_shader_fx_types.h.


The documentation for this struct was generated from the following file: