Blender V5.0
gpu_state.cc File Reference
#include "DNA_userdef_types.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "GPU_state.hh"
#include "gpu_backend.hh"
#include "gpu_context_private.hh"
#include "gpu_state_private.hh"

Go to the source code of this file.

Macros

#define PIXELSIZE   (U.pixelsize)
#define SET_STATE(_prefix, _state, _value)
#define SET_IMMUTABLE_STATE(_state, _value)
#define SET_MUTABLE_STATE(_state, _value)

Functions

Immutable state Setters
void GPU_blend (GPUBlend blend)
void GPU_face_culling (GPUFaceCullTest culling)
GPUFaceCullTest GPU_face_culling_get ()
void GPU_front_facing (bool invert)
void GPU_provoking_vertex (GPUProvokingVertex vert)
void GPU_depth_test (GPUDepthTest test)
void GPU_stencil_test (GPUStencilTest test)
void GPU_line_smooth (bool enable)
void GPU_polygon_smooth (bool enable)
void GPU_logic_op_xor_set (bool enable)
void GPU_write_mask (GPUWriteMask mask)
void GPU_color_mask (bool r, bool g, bool b, bool a)
void GPU_depth_mask (bool depth)
void GPU_shadow_offset (bool enable)
void GPU_clip_distances (int distances_enabled)
void GPU_state_set (GPUWriteMask write_mask, GPUBlend blend, GPUFaceCullTest culling_test, GPUDepthTest depth_test, GPUStencilTest stencil_test, GPUStencilOp stencil_op, GPUProvokingVertex provoking_vert)
void GPU_clip_control_unit_range (bool enable)
Mutable State Setters
void GPU_depth_range (float near, float far)
void GPU_line_width (float width)
void GPU_point_size (float size)
void GPU_program_point_size (bool enable)
void GPU_scissor_test (bool enable)
void GPU_scissor (int x, int y, int width, int height)
void GPU_viewport (int x, int y, int width, int height)
void GPU_stencil_reference_set (uint reference)
void GPU_stencil_write_mask_set (uint write_mask)
void GPU_stencil_compare_mask_set (uint compare_mask)
State Getters
GPUBlend GPU_blend_get ()
GPUWriteMask GPU_write_mask_get ()
uint GPU_stencil_mask_get ()
GPUDepthTest GPU_depth_test_get ()
GPUStencilTest GPU_stencil_test_get ()
float GPU_line_width_get ()
bool GPU_line_smooth_get ()
void GPU_scissor_get (int coords[4])
void GPU_viewport_size_get_f (float coords[4])
void GPU_viewport_size_get_i (int coords[4])
bool GPU_depth_mask_get ()
bool GPU_mipmap_enabled ()
Context Utils
void GPU_flush ()
void GPU_finish ()
void GPU_apply_state ()
Synchronization Utils
void GPU_memory_barrier (GPUBarrier barrier)
GPUFence * GPU_fence_create ()
void GPU_fence_free (GPUFence *fence)
void GPU_fence_signal (GPUFence *fence)
void GPU_fence_wait (GPUFence *fence)

Macro Definition Documentation

◆ PIXELSIZE

#define PIXELSIZE   (U.pixelsize)

Definition at line 11 of file gpu_state.cc.

Referenced by GPU_line_width().

◆ SET_IMMUTABLE_STATE

#define SET_IMMUTABLE_STATE ( _state,
_value )

◆ SET_MUTABLE_STATE

#define SET_MUTABLE_STATE ( _state,
_value )
Value:
SET_STATE(mutable_, _state, _value)

Definition at line 36 of file gpu_state.cc.

Referenced by GPU_line_width(), GPU_stencil_compare_mask_set(), GPU_stencil_reference_set(), and GPU_stencil_write_mask_set().

◆ SET_STATE

#define SET_STATE ( _prefix,
_state,
_value )
Value:
do { \
auto &state_object = stack->_prefix##state; \
state_object._state = (_value); \
} while (0)
static Context * get()
static ulong state[N]

Definition at line 28 of file gpu_state.cc.

Function Documentation

◆ GPU_apply_state()

◆ GPU_blend()

void GPU_blend ( GPUBlend blend)

Definition at line 42 of file gpu_state.cc.

References blend(), and SET_IMMUTABLE_STATE.

Referenced by ANIM_channel_draw(), ANIM_draw_action_framerange(), ANIM_draw_framerange(), ANIM_draw_previewrange(), ANIM_draw_scene_strip_range(), annotation_draw_data(), annotation_draw_eraser(), annotation_draw_stabilizer(), arrow_draw_intern(), blender::gpu::tests::blend_test(), blf_batch_draw(), brush_drawcursor(), button2d_draw_intern(), channel_list_draw_keys(), clip_draw_dopesheet_channels(), clip_draw_dopesheet_main(), cursor_box_draw(), blender::ed::curves::curve_draw_stroke_3d(), curve_draw_stroke_3d(), BlenderDisplayDriver::draw(), blender::ed::spreadsheet::draw_alternating_row_overlay(), draw_anti_tria(), draw_azone_arrow(), draw_background(), blender::ed::vse::draw_cache_view(), draw_channel_strips(), blender::ed::spreadsheet::draw_column_reorder_source(), draw_current_frame(), blender::ed::vse::draw_cursor_2d(), draw_fcurve(), draw_fcurve_handles(), draw_fcurve_samples(), draw_fcurve_vertices(), draw_filled_lasso(), blender::ed::vse::draw_histogram(), draw_image_cache(), draw_lasso_smooth_stroke_indicator(), draw_line_bounds(), draw_line_loop(), draw_line_pairs(), draw_marker(), draw_markers_background(), draw_mask_layers(), draw_movieclip_buffer(), draw_movieclip_cache(), draw_nla_main_data(), draw_nla_track_list(), draw_normalization_borders(), draw_overshoot_triangle(), draw_plane_marker_image(), draw_scope_end(), blender::ed::vse::draw_seq_strips(), blender::ed::vse::draw_seq_timeline_channels(), blender::ed::vse::draw_strip_in_view(), blender::ed::vse::draw_strips_background(), blender::ed::vse::draw_strips_foreground(), draw_text_decoration(), draw_text_main(), blender::ed::vse::draw_timeline_sfra_efra(), draw_tracks_motion_and_error_curves(), blender::ed::vse::draw_vectorscope_graticule(), draw_view_axis(), blender::ed::transform::drawAutoKeyWarning(), blender::ed::transform::drawEdgeSlide(), blender::ed::transform::drawLine(), blender::ed::transform::drawPropCircle(), blender::ed::transform::drawPropRange(), blender::ed::transform::drawSnapping(), blender::ed::transform::drawVertSlide(), drawviewborder(), DRW_draw_render_loop_offscreen(), blender::ed::sculpt_paint::dyntopo::dyntopo_detail_size_edit_draw(), ED_image_draw_info(), ED_mask_draw_region(), ED_region_do_draw(), ED_region_image_render_region_draw(), ED_region_info_draw_multiline(), ED_screen_draw_edges(), ED_view3d_cursor_snap_draw_util(), EDBM_preselect_edgering_draw(), file_draw_preview(), file_draw_special_image(), gizmo_axis_draw(), gizmo_button2d_draw(), gizmo_cage2d_draw_intern(), gizmo_cage3d_draw_intern(), gizmo_dial_draw(), gizmo_move_draw(), gizmo_primitive_draw_intern(), gizmo_ruler_draw(), blender::ed::sculpt_paint::image::ops::paint::gradient_draw_line(), graph_draw_channel_names(), graph_draw_ghost_curves(), graph_main_region_draw(), histogram_draw_one(), icon_draw_size(), knifetool_draw(), knifetool_draw_angle(), knifetool_draw_visible_distances(), blender::ed::sculpt_paint::min_distance_edit::min_distance_edit_draw(), move3d_draw_intern(), nla_draw_strip(), nla_draw_strip_curves(), blender::ed::space_node::node_draw_collapsed(), blender::ed::space_node::node_draw_link_end_marker(), blender::ed::space_node::node_draw_mute_line(), blender::ed::space_node::node_draw_nodesocket(), blender::ed::space_node::node_draw_nodetree(), blender::ed::space_node::node_draw_preview(), blender::ed::space_node::node_draw_space(), blender::ed::space_node::node_draw_zones_and_frames(), blender::ed::space_node::nodelink_batch_draw(), blender::ed::space_node::nodesocket_batch_end(), blender::ed::outliner::outliner_draw_active_indicator(), blender::ed::outliner::outliner_draw_hierarchy_lines(), blender::ed::outliner::outliner_draw_highlights(), blender::ed::outliner::outliner_draw_tree(), blender::ed::outliner::outliner_draw_tree_element(), blender::ed::sculpt_paint::paint_cursor_restore_drawing_state(), blender::ed::sculpt_paint::paint_cursor_setup_2D_drawing(), blender::ed::sculpt_paint::paint_cursor_setup_3D_drawing(), blender::ed::sculpt_paint::paint_draw_alpha_overlay(), blender::ed::sculpt_paint::paint_draw_cursor_overlay(), blender::ed::sculpt_paint::paint_draw_curve_cursor(), blender::ed::sculpt_paint::paint_draw_smooth_cursor(), blender::ed::sculpt_paint::paint_draw_tex_overlay(), panel_draw_aligned_backdrop(), panel_draw_aligned_widgets(), playanim_toscreen_ex(), pygpu_state_blend_set(), radial_control_paint_cursor(), region_draw_azone_tab_arrow(), region_draw_azones(), region_draw_status_text(), blender::ed::greasepencil::render_strokes(), blender::ed::vse::sequencer_draw_scopes(), blender::ed::vse::sequencer_preview_draw_overlays(), stitch_draw(), blender::ed::vse::strip_draw_image_origin_and_outline(), blender::ed::vse::text_edit_draw(), textview_draw_sel(), textview_draw_string(), timeline_draw_cache(), blender::ed::transform::transform_draw_cursor_draw(), UI_block_draw(), ui_draw_but(), ui_draw_but_COLORBAND(), ui_draw_but_CURVE(), ui_draw_but_CURVEPROFILE(), ui_draw_but_HISTOGRAM(), ui_draw_but_HSVCIRCLE(), ui_draw_but_IMAGE(), ui_draw_but_TRACKPREVIEW(), ui_draw_but_UNITVEC(), ui_draw_but_VECTORSCOPE(), ui_draw_but_WAVEFORM(), ui_draw_button_sections_alignment_separator(), ui_draw_colorband_handle(), ui_draw_dropshadow(), ui_draw_menu_item(), ui_draw_pie_center(), ui_draw_popover_back_impl(), ui_draw_preview_item_stateless(), UI_draw_roundbox_4fv_ex(), ui_draw_separator(), ui_hsv_cursor(), UI_panel_category_draw_all(), ui_searchbox_draw_clip_tri_down(), ui_searchbox_draw_clip_tri_up(), ui_tooltip_region_draw_cb(), UI_widgetbase_draw_cache_end(), v3d_cursor_plane_draw_grid(), blender::ed::object::voxel_size_edit_draw(), widget_box(), widget_draw_icon(), widget_draw_node_link_socket(), widget_draw_submenu_tria(), widget_draw_text(), widget_draw_text_icon(), widget_menu_back(), widget_nodesocket(), widget_progress_type_ring(), widget_swatch(), widget_tab(), widgetbase_draw(), widgetbase_draw_color(), wm_drags_draw(), wm_draw_region_blend(), wm_gesture_draw_circle(), wm_gesture_draw_line_active_side(), wm_gesture_draw_rect(), wm_software_cursor_draw_bitmap(), wm_xr_controller_aim_draw(), and wm_xr_controller_model_draw().

◆ GPU_blend_get()

◆ GPU_clip_control_unit_range()

void GPU_clip_control_unit_range ( bool enable)

Definition at line 148 of file gpu_state.cc.

References SET_IMMUTABLE_STATE.

Referenced by blender::draw::command::StateSet::execute().

◆ GPU_clip_distances()

void GPU_clip_distances ( int distances_enabled)

◆ GPU_color_mask()

◆ GPU_depth_mask()

◆ GPU_depth_mask_get()

◆ GPU_depth_range()

◆ GPU_depth_test()

void GPU_depth_test ( GPUDepthTest test)

Definition at line 68 of file gpu_state.cc.

References SET_IMMUTABLE_STATE.

Referenced by annotation_draw_strokes(), blender::ed::curves::curve_draw_stroke_3d(), curve_draw_stroke_3d(), blender::ed::greasepencil::image_render::draw_grease_pencil_strokes(), blender::ed::space_node::draw_nodespace_back_pix(), draw_primitive_view(), blender::ed::vse::draw_timeline_pre_view_callbacks(), blender::ed::transform::drawConstraint(), blender::ed::transform::drawEdgeSlide(), blender::ed::transform::drawPropCircle(), blender::ed::transform::drawSnapping(), blender::ed::transform::drawVertSlide(), drw_callbacks_post_scene(), drw_callbacks_post_scene_2D(), DRW_render_gpencil(), EDBM_preselect_edgering_draw(), EDBM_preselect_elem_draw(), gizmo_draw_select_3d_loop(), gizmos_draw_list(), gpu_select_pick_begin(), gpu_select_pick_end(), gpu_select_query_begin(), gpu_select_query_end(), GPU_viewport_unbind_from_offscreen(), knifetool_draw(), blender::ed::space_node::node_draw_space(), blender::ed::sculpt_paint::paint_draw_alpha_overlay(), blender::ed::sculpt_paint::paint_draw_cursor_overlay(), blender::ed::sculpt_paint::paint_draw_tex_overlay(), blender::ed::vse::preview_draw_begin(), pygpu_state_depth_test_set(), blender::ed::sculpt_paint::sculpt_geometry_preview_lines_draw(), blender::ed::vse::sequencer_preview_draw_overlays(), view3d_gpu_select_ex(), view3d_main_region_draw(), wm_gizmo_geometryinfo_draw(), wm_xr_controller_aim_draw(), wm_xr_controller_model_draw(), wm_xr_raycast_destination_draw(), and wm_xr_raycast_draw().

◆ GPU_depth_test_get()

◆ GPU_face_culling()

void GPU_face_culling ( GPUFaceCullTest culling)

◆ GPU_face_culling_get()

◆ GPU_fence_create()

GPUFence * GPU_fence_create ( )

◆ GPU_fence_free()

void GPU_fence_free ( GPUFence * fence)

Definition at line 337 of file gpu_state.cc.

References blender::gpu::unwrap().

Referenced by BlenderDisplayDriver::gpu_resources_destroy().

◆ GPU_fence_signal()

void GPU_fence_signal ( GPUFence * fence)

Definition at line 342 of file gpu_state.cc.

References blender::gpu::unwrap().

Referenced by BlenderDisplayDriver::draw(), and BlenderDisplayDriver::update_end().

◆ GPU_fence_wait()

void GPU_fence_wait ( GPUFence * fence)

◆ GPU_finish()

◆ GPU_flush()

◆ GPU_front_facing()

◆ GPU_line_smooth()

void GPU_line_smooth ( bool enable)

Definition at line 78 of file gpu_state.cc.

References SET_IMMUTABLE_STATE.

Referenced by annotation_draw_data(), annotation_draw_eraser(), annotation_draw_stabilizer(), brush_drawcursor(), button2d_draw_intern(), cursor_box_draw(), blender::ed::curves::curve_draw_stroke_3d(), curve_draw_stroke_3d(), draw_fcurve(), draw_fcurve_handles(), draw_fcurve_samples(), draw_lasso_smooth_stroke_indicator(), draw_spline_curve(), draw_spline_points(), draw_view_axis(), blender::ed::sculpt_paint::dyntopo::dyntopo_detail_size_edit_draw(), ED_view3d_cursor_snap_draw_util(), gizmo_ruler_draw(), gizmos_draw_list(), blender::ed::sculpt_paint::image::ops::paint::gradient_draw_line(), graph_draw_ghost_curves(), histogram_draw_one(), nla_draw_strip_curves(), blender::ed::space_node::node_draw_space(), blender::ed::sculpt_paint::paint_cursor_restore_drawing_state(), blender::ed::sculpt_paint::paint_cursor_setup_2D_drawing(), blender::ed::sculpt_paint::paint_cursor_setup_3D_drawing(), blender::ed::sculpt_paint::paint_draw_curve_cursor(), blender::ed::sculpt_paint::paint_draw_line_cursor(), blender::ed::sculpt_paint::paint_draw_smooth_cursor(), radial_control_paint_cursor(), blender::draw::command::StateSet::set(), blender::ed::vse::strip_draw_image_origin_and_outline(), blender::ed::vse::text_edit_draw(), blender::ed::transform::transform_draw_cursor_draw(), ui_draw_but_CURVE(), ui_draw_but_CURVEPROFILE(), ui_draw_but_HSVCIRCLE(), ui_draw_but_UNITVEC(), ui_draw_but_VECTORSCOPE(), UI_panel_category_draw_all(), v3d_cursor_plane_draw_grid(), and blender::ed::object::voxel_size_edit_draw().

◆ GPU_line_smooth_get()

◆ GPU_line_width()

void GPU_line_width ( float width)
Note
By convention, this is set as needed and not reset back to 1.0. This means code that draws lines must always set the line width beforehand, but is not expected to restore its previous value.

Definition at line 166 of file gpu_state.cc.

References max_ff(), PIXELSIZE, and SET_MUTABLE_STATE.

Referenced by ANIM_channel_draw(), ANIM_draw_action_framerange(), ANIM_draw_cfra(), annotation_draw_stabilizer(), cursor_box_draw(), blender::ed::curves::curve_draw_stroke_3d(), curve_draw_stroke_3d(), blender::ed::sculpt_paint::draw_bezier_handle_lines(), draw_distortion(), draw_fcurve(), draw_fcurve_modifier_controls_envelope(), draw_frame_curves(), draw_image_uv_custom_region(), draw_lasso_smooth_stroke_indicator(), blender::ed::greasepencil::image_render::draw_lines(), draw_marker_outline(), draw_marker_slide_zones(), draw_plane_marker_ex(), blender::ed::greasepencil::image_render::draw_polyline(), blender::ed::sculpt_paint::draw_rect_point(), draw_render_info(), draw_single_handle(), draw_track_path(), blender::ed::sculpt_paint::draw_tri_point(), draw_view_axis(), blender::ed::transform::drawEdgeSlide(), drawrenderborder(), blender::ed::transform::drawTransformView(), blender::ed::transform::drawVertSlide(), drawviewborder(), blender::ed::sculpt_paint::dyntopo::dyntopo_detail_size_edit_draw(), ED_image_draw_cursor(), ED_imbuf_sample_draw(), ED_markers_draw(), ED_region_do_draw(), ED_region_draw_mouse_line_cb(), ED_region_panels_draw(), ED_view3d_cursor_snap_draw_util(), EDBM_preselect_elem_draw(), blender::ed::sculpt_paint::boundary::edges_preview_draw(), gizmo_ruler_draw(), blender::ed::sculpt_paint::image::ops::paint::gradient_draw_line(), graph_draw_driver_debug(), graph_draw_ghost_curves(), graph_main_region_draw(), blender::ed::sculpt_paint::grease_pencil_brush_cursor_draw(), histogram_draw_one(), knife_draw_line(), knifetool_draw(), knifetool_draw_angle(), mask_draw_curve_type(), nla_draw_use_dashed_outlines(), nla_strip_draw_markers(), blender::ed::space_node::node_draw_basis(), blender::ed::outliner::outliner_draw_hierarchy_lines(), blender::ed::outliner::outliner_draw_separator(), blender::ed::sculpt_paint::paint_cursor_draw_main_inactive_cursor(), blender::ed::sculpt_paint::paint_cursor_pose_brush_segments_draw(), blender::ed::sculpt_paint::paint_cursor_setup_2D_drawing(), blender::ed::sculpt_paint::paint_cursor_setup_3D_drawing(), blender::ed::sculpt_paint::paint_draw_2D_view_brush_cursor_default(), blender::ed::sculpt_paint::paint_draw_3D_view_inactive_brush_cursor(), blender::ed::sculpt_paint::paint_draw_curve_cursor(), blender::ed::sculpt_paint::paint_draw_legacy_3D_view_brush_cursor(), blender::ed::sculpt_paint::boundary::pivot_line_preview_draw(), blender::ed::sculpt_paint::cloth::plane_falloff_preview_draw(), pygpu_state_line_width_set(), radial_control_paint_cursor(), radial_control_paint_curve(), region_draw_azones(), blender::ed::sculpt_paint::sculpt_geometry_preview_lines_draw(), blender::ed::sculpt_paint::SCULPT_layer_brush_height_preview_draw(), blender::ed::vse::sequencer_draw_borders_overlay(), blender::draw::command::StateSet::set(), blender::ed::sculpt_paint::cloth::simulation_limits_draw(), blender::ed::vse::strip_draw_image_origin_and_outline(), tracking_segment_knot_cb(), tracking_segment_start_cb(), blender::ed::transform::transform_draw_cursor_draw(), ui_draw_but_CURVE(), ui_draw_but_CURVEPROFILE(), ui_draw_but_VECTORSCOPE(), ui_draw_separator(), UI_view2d_multi_grid_draw(), v3d_cursor_plane_draw_grid(), blender::ed::object::voxel_size_edit_draw(), and wm_gesture_draw().

◆ GPU_line_width_get()

float GPU_line_width_get ( )

◆ GPU_logic_op_xor_set()

void GPU_logic_op_xor_set ( bool enable)

Definition at line 88 of file gpu_state.cc.

References SET_IMMUTABLE_STATE.

Referenced by draw_marker_areas(), draw_stabilization_border(), and ED_imbuf_sample_draw().

◆ GPU_memory_barrier()

void GPU_memory_barrier ( GPUBarrier barrier)

A barrier must be issued after a shader arbitrary write to a buffer or a texture (i.e: using imageStore, imageAtomics, or SSBO). Otherwise, the written value may not appear updated to the next user of this resource.

The type of barrier must be chosen depending on the future use of the memory that was written by the shader.

Definition at line 326 of file gpu_state.cc.

References blender::gpu::Context::get(), blender::gpu::StateManager::issue_barrier(), and blender::gpu::Context::state_manager.

Referenced by blender::nodes::node_composite_glare_cc::GlareOperation::accumulate_ghosts_gpu(), blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_pass_for_result(), blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_view_for_result(), blender::nodes::node_composite_glare_cc::GlareOperation::apply_streak_filter_gpu(), blender::compositor::Result::bind_as_image(), blender::compositor::Result::bind_as_texture(), blender::gpu::tests::blend_test(), blender::nodes::node_composite_vec_blur_cc::VectorBlurOperation::compute_motion_blur(), blender::compositor::compute_preview_gpu(), blender::draw::View::compute_procedural_bounds(), blender::draw::View::compute_visibility(), blender::draw::Manager::debug_bind(), blender::compositor::Result::download_to_cpu(), blender::draw::draw_subdiv_accumulate_normals(), blender::draw::draw_subdiv_build_edge_fac_buffer(), blender::draw::draw_subdiv_build_edituv_stretch_angle_buffer(), blender::draw::draw_subdiv_build_edituv_stretch_area_buffer(), blender::draw::draw_subdiv_build_fdots_buffers(), blender::draw::draw_subdiv_build_lines_buffer(), blender::draw::draw_subdiv_build_lines_loose_buffer(), blender::draw::draw_subdiv_build_lnor_buffer(), blender::draw::draw_subdiv_build_paint_overlay_flag_buffer(), blender::draw::draw_subdiv_build_sculpt_data_buffer(), blender::draw::draw_subdiv_build_tris_buffer(), blender::draw::draw_subdiv_extract_pos(), blender::draw::draw_subdiv_extract_uvs(), blender::draw::draw_subdiv_interp_corner_normals(), blender::draw::draw_subdiv_interp_custom_data(), blender::draw::DRW_curves_update(), blender::draw::Manager::end_sync(), blender::draw::command::Barrier::execute(), blender::nodes::node_composite_denoise_cc::DenoiseOperation::execute(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_fog_glow(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_anti_diagonal_pass_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_diagonal_pass_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_horizontal_pass_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_vertical_pass_gpu(), blender::draw::command::DrawMultiBuf::generate_commands(), GPU_indexbuf_build_curves_on_device(), ViewportColorSampleSession::init(), blender::render::Context::output_to_render_result(), blender::compositor::parallel_reduction_dispatch(), pygpu_compute_dispatch(), blender::eevee::Film::read_aov(), blender::gpu::tests::CallData::read_back(), blender::eevee::Film::read_pass(), blender::draw::select::SelectMap::read_result(), blender::eevee::IrradianceBake::read_result_packed(), blender::eevee::IrradianceBake::read_result_unpacked(), blender::eevee::DepthOfField::render(), blender::compositor::sample_pixel_gpu(), blender::ed::vse::sequencer_draw_scopes(), blender::eevee::ShadowModule::set_view(), blender::draw::Manager::submit_debug(), blender::eevee::IrradianceBake::surfels_create(), blender::gpu::tests::test_buffer_texture(), blender::gpu::tests::test_compute_direct(), blender::gpu::tests::test_compute_indirect(), blender::draw::test_eevee_shadow_page_mask_ex(), blender::gpu::tests::test_shader_compute_1d(), blender::gpu::tests::test_shader_compute_2d(), blender::gpu::tests::test_shader_compute_ibo(), blender::gpu::tests::test_shader_compute_ssbo(), blender::gpu::tests::test_shader_compute_vbo(), blender::gpu::tests::test_texture_1d(), blender::gpu::tests::test_texture_1d_array(), blender::gpu::tests::test_texture_1d_array_upload(), blender::gpu::tests::test_texture_2d_array(), blender::gpu::tests::test_texture_2d_array_upload(), blender::gpu::tests::test_texture_3d(), blender::gpu::tests::test_texture_copy(), blender::gpu::tests::test_texture_cube(), blender::gpu::tests::test_texture_read(), blender::gpu::tests::ShaderSpecializationConst::validate(), and blender::render::Context::viewer_output_to_viewer_image().

◆ GPU_mipmap_enabled()

bool GPU_mipmap_enabled ( )

◆ GPU_point_size()

◆ GPU_polygon_smooth()

◆ GPU_program_point_size()

◆ GPU_provoking_vertex()

void GPU_provoking_vertex ( GPUProvokingVertex vert)

Definition at line 63 of file gpu_state.cc.

References SET_IMMUTABLE_STATE.

◆ GPU_scissor()

◆ GPU_scissor_get()

◆ GPU_scissor_test()

◆ GPU_shadow_offset()

void GPU_shadow_offset ( bool enable)

Definition at line 119 of file gpu_state.cc.

References SET_IMMUTABLE_STATE.

Referenced by blender::draw::command::StateSet::execute().

◆ GPU_state_set()

void GPU_state_set ( GPUWriteMask write_mask,
GPUBlend blend,
GPUFaceCullTest culling_test,
GPUDepthTest depth_test,
GPUStencilTest stencil_test,
GPUStencilOp stencil_op,
GPUProvokingVertex provoking_vert )

◆ GPU_stencil_compare_mask_set()

void GPU_stencil_compare_mask_set ( uint compare_mask)

Definition at line 215 of file gpu_state.cc.

References SET_MUTABLE_STATE.

Referenced by blender::draw::command::StencilSet::execute().

◆ GPU_stencil_mask_get()

◆ GPU_stencil_reference_set()

void GPU_stencil_reference_set ( uint reference)

Definition at line 205 of file gpu_state.cc.

References SET_MUTABLE_STATE.

Referenced by blender::draw::command::StencilSet::execute().

◆ GPU_stencil_test()

void GPU_stencil_test ( GPUStencilTest test)

Definition at line 73 of file gpu_state.cc.

References SET_IMMUTABLE_STATE.

Referenced by blender::gpu::GLFrameBuffer::clear().

◆ GPU_stencil_test_get()

◆ GPU_stencil_write_mask_set()

void GPU_stencil_write_mask_set ( uint write_mask)

◆ GPU_viewport()

◆ GPU_viewport_size_get_f()

void GPU_viewport_size_get_f ( float coords[4])

Definition at line 273 of file gpu_state.cc.

References blender::gpu::Context::active_fb, blender::gpu::Context::get(), i, and blender::gpu::FrameBuffer::viewport_get().

Referenced by annotation_draw_eraser(), annotation_draw_stroke_2d(), annotation_draw_stroke_3d(), annotation_draw_stroke_buffer(), arrow_draw_geom(), button2d_draw_intern(), button2d_geom_draw_backdrop(), cage2d_draw_box_corners(), cage2d_draw_box_interaction(), cage2d_draw_circle_wire(), cage2d_draw_rect_wire(), cage3d_draw_box_corners(), cage3d_draw_circle_wire(), dial_geom_draw(), dial_ghostarc_draw_helpline(), dial_ghostarc_draw_incremental_angle(), blender::ed::vse::draw_cursor_2d(), draw_fcurve(), draw_fcurve_modifier_controls_envelope(), draw_image_sample_line(), draw_image_uv_custom_region(), draw_line_bounds(), draw_line_loop(), draw_line_pairs(), draw_marker_areas(), draw_marker_line(), blender::ed::vse::draw_overlap_frame_indicator(), draw_parallel_lines(), draw_plane_marker_ex(), draw_stabilization_border(), blender::ed::transform::drawConstraint(), blender::ed::transform::drawLine(), blender::ed::transform::drawPropCircle(), blender::ed::transform::drawPropRange(), drawrenderborder(), blender::ed::transform::drawVertSlide(), drawviewborder(), ED_image_draw_cursor(), ED_region_draw_mouse_line_cb(), ED_view3d_cursor_snap_draw_util(), EDBM_preselect_edgering_draw(), gizmo_axis_draw(), gizmo_primitive_draw_geom(), gizmo_ruler_draw(), gpu_select_pick_begin(), graph_draw_driver_debug(), graph_draw_ghost_curves(), blender::ed::sculpt_paint::grease_pencil_eraser_draw(), mask_draw_curve_type(), move_geom_draw(), nla_actionclip_draw_markers(), nla_draw_use_dashed_outlines(), blender::ed::space_node::node_draw_zones_and_frames(), blender::ed::outliner::outliner_draw_hierarchy_lines(), blender::ed::sculpt_paint::paint_draw_line_cursor(), blender::ed::vse::sequencer_draw_borders_overlay(), blender::ed::transform::transform_draw_cursor_draw(), ui_draw_colorband_handle(), wide_line_workaround_start(), wm_gesture_draw_circle(), wm_gesture_draw_cross(), wm_gesture_draw_lasso(), wm_gesture_draw_line(), wm_gesture_draw_polyline(), wm_gesture_draw_rect(), and wm_xr_controller_aim_draw().

◆ GPU_viewport_size_get_i()

◆ GPU_write_mask()

◆ GPU_write_mask_get()