Blender V5.0
eevee_hizbuffer.hh File Reference

Go to the source code of this file.

Classes

class  blender::eevee::HiZBuffer

Namespaces

namespace  blender
namespace  blender::eevee

Detailed Description

The Hierarchical-Z buffer is texture containing a copy of the depth buffer with mipmaps. Each mip contains the maximum depth of each 4 pixels on the upper level. The size of the texture is padded to avoid messing with the mipmap pixels alignments.

Definition in file eevee_hizbuffer.hh.