void GPU_debug_group_end()
void GPU_debug_group_begin(const char *name)
void GPU_depth_mask(bool depth)
@ WM_GIZMOMAP_DRAWSTEP_3D
@ WM_GIZMOMAP_DRAWSTEP_2D
void DRW_draw_region_info(const bContext *C, ARegion *region)
void DRW_draw_gizmo_3d(const bContext *C, ARegion *region)
void DRW_draw_gizmo_2d(const bContext *C, ARegion *region)
ARegionRuntimeHandle * runtime
void view3d_draw_region_info(const bContext *C, ARegion *region)
void WM_gizmomap_draw(wmGizmoMap *gzmap, const bContext *C, const eWM_GizmoFlagMapDrawStep drawstep)