Blender V5.0
blender::geometry::Row Struct Reference

Public Attributes

int x_min = 0
int x_max = 0
Array< int > offsets
Array< int > tri_indices

Detailed Description

Definition at line 21 of file reverse_uv_sampler.cc.

Member Data Documentation

◆ offsets

Array<int> blender::geometry::Row::offsets

Offsets into the array of indices below. Also see OffsetIndices. May be empty if there are no triangles in this row.

Definition at line 29 of file reverse_uv_sampler.cc.

Referenced by blender::geometry::lookup_tris_in_cell().

◆ tri_indices

Array<int> blender::geometry::Row::tri_indices

A flat array containing the triangle indices contained in each cell.

Definition at line 31 of file reverse_uv_sampler.cc.

Referenced by blender::geometry::lookup_tris_in_cell().

◆ x_max

int blender::geometry::Row::x_max = 0

Definition at line 24 of file reverse_uv_sampler.cc.

Referenced by blender::geometry::lookup_tris_in_cell().

◆ x_min

int blender::geometry::Row::x_min = 0

The min and max horizontal cell index that is used in this row.

Definition at line 23 of file reverse_uv_sampler.cc.

Referenced by blender::geometry::lookup_tris_in_cell().


The documentation for this struct was generated from the following file: