Blender V5.0
geometry.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_geometry (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint type, const uint out_offset)
ccl_device_noinline void svm_node_geometry_bump_dx (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint type, const uint out_offset, const float bump_filter_width)
ccl_device_noinline void svm_node_geometry_bump_dy (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint type, const uint out_offset, const float bump_filter_width)
ccl_device_noinline void svm_node_object_info (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint type, const uint out_offset)
ccl_device_noinline void svm_node_particle_info (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint type, const uint out_offset)

Function Documentation

◆ svm_node_geometry()

◆ svm_node_geometry_bump_dx()

ccl_device_noinline void svm_node_geometry_bump_dx ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
const uint type,
const uint out_offset,
const float bump_filter_width )

◆ svm_node_geometry_bump_dy()

ccl_device_noinline void svm_node_geometry_bump_dy ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
const uint type,
const uint out_offset,
const float bump_filter_width )

◆ svm_node_object_info()

◆ svm_node_particle_info()