26IMAGE(1, SFLOAT_16_16_16_16, write,
image2D, out_tiles_img)
39IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, velocity_img)
69IMAGE(1, SFLOAT_16_16_16_16, write,
image2D, out_color_img)
#define MOTION_BLUR_GROUP_SIZE
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define SAMPLER(slot, type, name)
#define UNIFORM_BUF(slot, type_name, name)
#define ADDITIONAL_INFO(info_name)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 2 > image2D
SamplerBase< float, 2, false, false, false, true > sampler2DDepth
SamplerBase< float, 2 > sampler2D