30 state.clipping_plane_count);
MINLINE void srgb_to_linearrgb_v4(float linear[4], const float srgb[4])
void UI_GetThemeColor3fv(int colorid, float col[3])
void begin_sync(Resources &res, const State &state) final
StaticShader uniform_color
blender::gpu::Shader * get()
#define DRW_CLIPPING_UBO_SLOT
#define OVERLAY_GLOBALS_SLOT
@ DRW_STATE_DEPTH_LESS_EQUAL
Map< std::string, float, 1 > mode_transfer_overlay_current_state()
draw::UniformArrayBuffer< float4, 6 > clip_planes_buf
bool is_selection() const
draw::UniformBuffer< UniformData > globals_buf