Blender V5.0
light_path.h File Reference
#include "kernel/svm/util.h"

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Functions

template<uint node_feature_mask, typename ConstIntegratorGenericState>
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_light_path (KernelGlobals kg, ConstIntegratorGenericState state, const ccl_private ShaderData *sd, ccl_private float *stack, const uint type, const uint out_offset, const uint32_t path_flag)
ccl_device_noinline void svm_node_light_falloff (ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)

Function Documentation

◆ svm_node_light_falloff()

◆ svm_node_light_path()