15#include "testing/testing.h"
48 <<
"Paint BVH should have some non zero amount of nodes";
void BKE_id_free(Main *bmain, void *idv)
A BVH for high poly meshes.
static Tree from_mesh(const Mesh &mesh)
static void SetUpTestSuite()
static void TearDownTestSuite()
TEST_F(ArmatureDeformTest, MeshDeform)
Mesh * create_cuboid_mesh(const float3 &size, int verts_x, int verts_y, int verts_z, std::optional< StringRef > uv_id)
VecBase< float, 3 > float3