Blender V5.0
BLI_math_geom.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
10
11#include "BLI_compiler_attrs.h"
12#include "BLI_math_inline.h"
13
14#ifdef BLI_MATH_GCC_WARN_PRAGMA
15# pragma GCC diagnostic push
16# pragma GCC diagnostic ignored "-Wredundant-decls"
17#endif
18
19/* -------------------------------------------------------------------- */
22
23float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]);
24float normal_quad_v3(
25 float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
29float normal_poly_v3(float n[3], const float verts[][3], unsigned int nr);
30
31MINLINE float area_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
32MINLINE float area_squared_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
33MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
34
35/* Triangles */
36
37float area_tri_v3(const float v1[3], const float v2[3], const float v3[3]);
38float area_squared_tri_v3(const float v1[3], const float v2[3], const float v3[3]);
39float area_tri_signed_v3(const float v1[3],
40 const float v2[3],
41 const float v3[3],
42 const float normal[3]);
43float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
44float area_squared_quad_v3(const float v1[3],
45 const float v2[3],
46 const float v3[3],
47 const float v4[3]);
48float area_poly_v3(const float verts[][3], unsigned int nr);
49float area_poly_v2(const float verts[][2], unsigned int nr);
50float area_squared_poly_v3(const float verts[][3], unsigned int nr);
51float area_squared_poly_v2(const float verts[][2], unsigned int nr);
52float area_poly_signed_v2(const float verts[][2], unsigned int nr);
53float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]);
54
55void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]);
62MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
63void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr);
70float cross_poly_v2(const float verts[][2], unsigned int nr);
71
73
74/* -------------------------------------------------------------------- */
77
82void plane_from_point_normal_v3(float r_plane[4],
83 const float plane_co[3],
84 const float plane_no[3]);
88void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
92void plane_to_point_vector_v3_normalized(const float plane[4],
93 float r_plane_co[3],
94 float r_plane_no[3]);
95
96MINLINE float plane_point_side_v3(const float plane[4], const float co[3]);
97
99
100/* -------------------------------------------------------------------- */
103
107float volume_tetrahedron_v3(const float v1[3],
108 const float v2[3],
109 const float v3[3],
110 const float v4[3]);
114float volume_tetrahedron_signed_v3(const float v1[3],
115 const float v2[3],
116 const float v3[3],
117 const float v4[3]);
118
125float volume_tri_tetrahedron_signed_v3_6x(const float v1[3], const float v2[3], const float v3[3]);
126float volume_tri_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3]);
127
133bool is_edge_convex_v3(const float v1[3],
134 const float v2[3],
135 const float f1_no[3],
136 const float f2_no[3]);
140bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
141bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
142bool is_poly_convex_v2(const float verts[][2], unsigned int nr);
149int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
150bool is_quad_flip_v3_first_third_fast(const float v1[3],
151 const float v2[3],
152 const float v3[3],
153 const float v4[3]);
154
156
157/* -------------------------------------------------------------------- */
160
164float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
165float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
169float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
170float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
171
172float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4]);
173float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
177float dist_signed_to_plane_v3(const float p[3], const float plane[4]);
178float dist_to_plane_v3(const float p[3], const float plane[4]);
179
180/* Plane3 versions. */
181
182float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[3]);
183float dist_squared_to_plane3_v3(const float p[3], const float plane[3]);
184float dist_signed_to_plane3_v3(const float p[3], const float plane[3]);
185float dist_to_plane3_v3(const float p[3], const float plane[3]);
186
190float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
191float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
192float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
193float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
217float dist_signed_squared_to_corner_v3v3v3(const float p[3],
218 const float v1[3],
219 const float v2[3],
220 const float v3[3],
221 const float axis_ref[3]);
228float dist_squared_to_ray_v3_normalized(const float ray_origin[3],
229 const float ray_direction[3],
230 const float co[3]);
237float dist_squared_ray_to_seg_v3(const float ray_origin[3],
238 const float ray_direction[3],
239 const float v0[3],
240 const float v1[3],
241 float r_point[3],
242 float *r_depth);
243
247void aabb_get_near_far_from_plane(const float plane_no[3],
248 const float bbmin[3],
249 const float bbmax[3],
250 float bb_near[3],
251 float bb_afar[3]);
252
254 float ray_origin[3];
256 float ray_inv_dir[3];
257};
259 const float ray_direction[3]);
264 const float bb_min[3],
265 const float bb_max[3],
266 float r_point[3],
267 float *r_depth);
272 const float ray_direction[3],
273 const float bb_min[3],
274 const float bb_max[3],
275 float r_point[3],
276 float *r_depth);
277
279 float ray_origin[3];
281 float ray_inv_dir[3];
282 float pmat[4][4];
283 float mval[2];
284};
285
290 const float projmat[4][4],
291 const float winsize[2],
292 const float mval[2]);
297 const float bbmin[3],
298 const float bbmax[3],
299 bool r_axis_closest[3]);
300float dist_squared_to_projected_aabb_simple(const float projmat[4][4],
301 const float winsize[2],
302 const float mval[2],
303 const float bbmin[3],
304 const float bbmax[3]);
305
307float dist_seg_seg_v2(const float a1[3], const float a2[3], const float b1[3], const float b2[3]);
308
309float closest_to_ray_v3(float r_close[3],
310 const float p[3],
311 const float ray_orig[3],
312 const float ray_dir[3]);
313float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
314double closest_to_line_v2_db(double r_close[2],
315 const double p[2],
316 const double l1[2],
317 const double l2[2]);
322float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
328float closest_to_line_segment_v2(float r_close[2],
329 const float p[2],
330 const float l1[2],
331 const float l2[2]);
332
341float closest_seg_seg_v2(float r_closest_a[2],
342 float r_closest_b[2],
343 float *r_lambda_a,
344 float *r_lambda_b,
345 const float a1[2],
346 const float a2[2],
347 const float b1[2],
348 const float b2[2]);
349
355float closest_to_line_segment_v3(float r_close[3],
356 const float p[3],
357 const float l1[3],
358 const float l2[3]);
359
365float closest_ray_to_segment_v3(const float ray_origin[3],
366 const float ray_direction[3],
367 const float v0[3],
368 const float v1[3],
369 float r_close[3]);
370
371void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]);
381void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]);
382void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]);
383void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]);
384
389 float r[3], const float p[3], const float v1[3], const float v2[3], const float v3[3]);
390
391float ray_point_factor_v3_ex(const float p[3],
392 const float ray_origin[3],
393 const float ray_direction[3],
394 float epsilon,
395 float fallback);
396float ray_point_factor_v3(const float p[3],
397 const float ray_origin[3],
398 const float ray_direction[3]);
399
408 const float p[3], const float l1[3], const float l2[3], float epsilon, float fallback);
409float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]);
410
412 const float p[2], const float l1[2], const float l2[2], float epsilon, float fallback);
413float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]);
414
418float line_plane_factor_v3(const float plane_co[3],
419 const float plane_no[3],
420 const float l1[3],
421 const float l2[3]);
422
427void limit_dist_v3(float v1[3], float v2[3], float dist);
428
430
431/* -------------------------------------------------------------------- */
434
435/* TODO: int return value consistency. */
436
437/* line-line */
438#define ISECT_LINE_LINE_COLINEAR -1
439#define ISECT_LINE_LINE_NONE 0
440#define ISECT_LINE_LINE_EXACT 1
441#define ISECT_LINE_LINE_CROSS 2
442
446int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
450void isect_seg_seg_v3(const float a0[3],
451 const float a1[3],
452 const float b0[3],
453 const float b1[3],
454 float r_a[3],
455 float r_b[3]);
456
460int isect_seg_seg_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2]);
474int isect_seg_seg_v2_point_ex(const float v0[2],
475 const float v1[2],
476 const float v2[2],
477 const float v3[2],
478 float endpoint_bias,
479 float r_vi[2]);
481 const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2]);
482bool isect_seg_seg_v2_simple(const float v1[2],
483 const float v2[2],
484 const float v3[2],
485 const float v4[2]);
498int isect_seg_seg_v2_lambda_mu_db(const double v1[2],
499 const double v2[2],
500 const double v3[2],
501 const double v4[2],
502 double *r_lambda,
503 double *r_mu);
517int isect_line_sphere_v3(const float l1[3],
518 const float l2[3],
519 const float sp[3],
520 float r,
521 float r_p1[3],
522 float r_p2[3]);
523int isect_line_sphere_v2(const float l1[2],
524 const float l2[2],
525 const float sp[2],
526 float r,
527 float r_p1[2],
528 float r_p2[2]);
529
534 const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2]);
541int isect_line_line_epsilon_v3(const float v1[3],
542 const float v2[3],
543 const float v3[3],
544 const float v4[3],
545 float r_i1[3],
546 float r_i2[3],
547 float epsilon);
548int isect_line_line_v3(const float v1[3],
549 const float v2[3],
550 const float v3[3],
551 const float v4[3],
552 float r_i1[3],
553 float r_i2[3]);
558bool isect_line_line_strict_v3(const float v1[3],
559 const float v2[3],
560 const float v3[3],
561 const float v4[3],
562 float vi[3],
563 float *r_lambda);
570bool isect_ray_ray_epsilon_v3(const float ray_origin_a[3],
571 const float ray_direction_a[3],
572 const float ray_origin_b[3],
573 const float ray_direction_b[3],
574 float epsilon,
575 float *r_lambda_a,
576 float *r_lambda_b);
577bool isect_ray_ray_v3(const float ray_origin_a[3],
578 const float ray_direction_a[3],
579 const float ray_origin_b[3],
580 const float ray_direction_b[3],
581 float *r_lambda_a,
582 float *r_lambda_b);
583
590bool isect_ray_plane_v3_factor(const float ray_origin[3],
591 const float ray_direction[3],
592 const float plane_co[3],
593 const float plane_no[3],
594 float *r_lambda);
595
596bool isect_ray_plane_v3(const float ray_origin[3],
597 const float ray_direction[3],
598 const float plane[4],
599 float *r_lambda,
600 bool clip);
601
605bool isect_point_planes_v3(const float (*planes)[4], int totplane, const float p[3]);
610bool isect_point_planes_v3_negated(const float (*planes)[4], int totplane, const float p[3]);
611
623bool isect_line_plane_v3(float r_isect_co[3],
624 const float l1[3],
625 const float l2[3],
626 const float plane_co[3],
627 const float plane_no[3]) ATTR_WARN_UNUSED_RESULT;
628
636bool isect_plane_plane_plane_v3(const float plane_a[4],
637 const float plane_b[4],
638 const float plane_c[4],
639 float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT;
651bool isect_plane_plane_v3(const float plane_a[4],
652 const float plane_b[4],
653 float r_isect_co[3],
654 float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT;
655
670 const float planes[][4],
671 int planes_len,
672 float eps_coplanar,
673 float eps_isect,
674 void (*callback_fn)(const float co[3], int i, int j, int k, void *user_data),
675 void *user_data);
676
677/* line/ray triangle */
678
683bool isect_line_segment_tri_v3(const float p1[3],
684 const float p2[3],
685 const float v0[3],
686 const float v1[3],
687 const float v2[3],
688 float *r_lambda,
689 float r_uv[2]);
693bool isect_line_segment_tri_epsilon_v3(const float p1[3],
694 const float p2[3],
695 const float v0[3],
696 const float v1[3],
697 const float v2[3],
698 float *r_lambda,
699 float r_uv[2],
700 float epsilon);
702 const float p1[3],
703 const float p2[3],
704 const float v0[3],
705 const float v1[3],
706 const float v2[3],
707 float *r_lambda);
708
713bool isect_ray_tri_v3(const float ray_origin[3],
714 const float ray_direction[3],
715 const float v0[3],
716 const float v1[3],
717 const float v2[3],
718 float *r_lambda,
719 float r_uv[2]);
720bool isect_ray_tri_threshold_v3(const float ray_origin[3],
721 const float ray_direction[3],
722 const float v0[3],
723 const float v1[3],
724 const float v2[3],
725 float *r_lambda,
726 float r_uv[2],
727 float threshold);
728bool isect_ray_tri_epsilon_v3(const float ray_origin[3],
729 const float ray_direction[3],
730 const float v0[3],
731 const float v1[3],
732 const float v2[3],
733 float *r_lambda,
734 float r_uv[2],
735 float epsilon);
746bool isect_tri_tri_v3_ex(const float tri_a[3][3],
747 const float tri_b[3][3],
748 float r_i1[3],
749 float r_i2[3],
750 int *r_tri_a_edge_isect_count);
751bool isect_tri_tri_v3(const float t_a0[3],
752 const float t_a1[3],
753 const float t_a2[3],
754 const float t_b0[3],
755 const float t_b1[3],
756 const float t_b2[3],
757 float r_i1[3],
758 float r_i2[3]);
759
760bool isect_tri_tri_v2(const float t_a0[2],
761 const float t_a1[2],
762 const float t_a2[2],
763 const float t_b0[2],
764 const float t_b1[2],
765 const float t_b2[2]);
766
771 /* Maximal dimension `kz`, and orthogonal dimensions. */
772 int kx, ky, kz;
773
774 /* Shear constants. */
775 float sx, sy, sz;
776};
777
779 const float ray_direction[3]);
780bool isect_ray_tri_watertight_v3(const float ray_origin[3],
781 const struct IsectRayPrecalc *isect_precalc,
782 const float v0[3],
783 const float v1[3],
784 const float v2[3],
785 float *r_lambda,
786 float r_uv[2]);
790bool isect_ray_tri_watertight_v3_simple(const float ray_origin[3],
791 const float ray_direction[3],
792 const float v0[3],
793 const float v1[3],
794 const float v2[3],
795 float *r_lambda,
796 float r_uv[2]);
797
798bool isect_ray_seg_v2(const float ray_origin[2],
799 const float ray_direction[2],
800 const float v0[2],
801 const float v1[2],
802 float *r_lambda,
803 float *r_u);
804
805bool isect_ray_line_v3(const float ray_origin[3],
806 const float ray_direction[3],
807 const float v0[3],
808 const float v1[3],
809 float *r_lambda);
810
811/* Point in polygon. */
812
813bool isect_point_poly_v2(const float pt[2], const float verts[][2], unsigned int nr);
814bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], unsigned int nr);
815
820 const float p[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
821
822int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
826bool isect_point_tri_v2_cw(const float pt[2],
827 const float v1[2],
828 const float v2[2],
829 const float v3[2]);
839int isect_point_tri_v2_int(int x1, int y1, int x2, int y2, int a, int b);
840bool isect_point_tri_prism_v3(const float p[3],
841 const float v1[3],
842 const float v2[3],
843 const float v3[3]);
850bool isect_point_tri_v3(const float p[3],
851 const float v1[3],
852 const float v2[3],
853 const float v3[3],
854 float r_isect_co[3]);
855
859bool isect_aabb_aabb_v3(const float min1[3],
860 const float max1[3],
861 const float min2[3],
862 const float max2[3]);
863
865 float ray_origin[3];
866 float ray_inv_dir[3];
867 int sign[3];
868};
869
871 const float ray_origin[3],
872 const float ray_direction[3]);
874 const float bb_min[3],
875 const float bb_max[3],
876 float *r_tmin);
884bool isect_ray_aabb_v3_simple(const float orig[3],
885 const float dir[3],
886 const float bb_min[3],
887 const float bb_max[3],
888 float *tmin,
889 float *tmax);
890
891/* other */
892#define ISECT_AABB_PLANE_BEHIND_ANY 0
893#define ISECT_AABB_PLANE_CROSS_ANY 1
894#define ISECT_AABB_PLANE_IN_FRONT_ALL 2
895
904int isect_aabb_planes_v3(const float (*planes)[4],
905 int totplane,
906 const float bbmin[3],
907 const float bbmax[3]);
908
909bool isect_sweeping_sphere_tri_v3(const float p1[3],
910 const float p2[3],
911 float radius,
912 const float v0[3],
913 const float v1[3],
914 const float v2[3],
915 float *r_lambda,
916 float ipoint[3]);
917
919 const float p1[3], const float p2[3], const float plane[4], float r_p1[3], float r_p2[3]);
920bool clip_segment_v3_plane_n(const float p1[3],
921 const float p2[3],
922 const float plane_array[][4],
923 int plane_num,
924 float r_p1[3],
925 float r_p2[3]);
926
927bool point_in_slice_seg(float p[3], float l1[3], float l2[3]);
928
930
931/* -------------------------------------------------------------------- */
934
936 float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3]);
937void interp_weights_quad_v3(float w[4],
938 const float v1[3],
939 const float v2[3],
940 const float v3[3],
941 const float v4[3],
942 const float co[3]);
943void interp_weights_poly_v3(float w[], float v[][3], int n, const float co[3]);
944void interp_weights_poly_v2(float w[], float v[][2], int n, const float co[2]);
945
947void interp_cubic_v3(float x[3],
948 float v[3],
949 const float x1[3],
950 const float v1[3],
951 const float x2[3],
952 const float v2[3],
953 float t);
954
959int interp_sparse_array(float *array, int list_size, float skipval);
960
966void transform_point_by_tri_v3(float pt_tar[3],
967 float const pt_src[3],
968 const float tri_tar_p1[3],
969 const float tri_tar_p2[3],
970 const float tri_tar_p3[3],
971 const float tri_src_p1[3],
972 const float tri_src_p2[3],
973 const float tri_src_p3[3]);
978void transform_point_by_seg_v3(float p_dst[3],
979 const float p_src[3],
980 const float l_dst_p1[3],
981 const float l_dst_p2[3],
982 const float l_src_p1[3],
983 const float l_src_p2[3]);
984
992 const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
999 const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
1005 const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3]);
1011void barycentric_weights_v2_quad(const float v1[2],
1012 const float v2[2],
1013 const float v3[2],
1014 const float v4[2],
1015 const float co[2],
1016 float w[4]);
1017
1022 const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
1029int barycentric_inside_triangle_v2(const float w[3]);
1030
1039 float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
1046 float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]);
1050void resolve_quad_uv_v2(float r_uv[2],
1051 const float st[2],
1052 const float st0[2],
1053 const float st1[2],
1054 const float st2[2],
1055 const float st3[2]);
1059void resolve_quad_uv_v2_deriv(float r_uv[2],
1060 float r_deriv[2][2],
1061 const float st[2],
1062 const float st0[2],
1063 const float st1[2],
1064 const float st2[2],
1065 const float st3[2]);
1069float resolve_quad_u_v2(const float st[2],
1070 const float st0[2],
1071 const float st1[2],
1072 const float st2[2],
1073 const float st3[2]);
1074
1079void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
1080void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]);
1081
1083
1084/* -------------------------------------------------------------------- */
1087
1088void lookat_m4(
1089 float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist);
1090void polarview_m4(float mat[4][4], float dist, float azimuth, float incidence, float twist);
1091
1095void perspective_m4(float mat[4][4],
1096 float left,
1097 float right,
1098 float bottom,
1099 float top,
1100 float nearClip,
1101 float farClip);
1102void perspective_m4_fov(float mat[4][4],
1103 float angle_left,
1104 float angle_right,
1105 float angle_up,
1106 float angle_down,
1107 float nearClip,
1108 float farClip);
1112void orthographic_m4(float mat[4][4],
1113 float left,
1114 float right,
1115 float bottom,
1116 float top,
1117 float nearClip,
1118 float farClip);
1123void window_translate_m4(float winmat[4][4], float perspmat[4][4], float x, float y);
1124
1131void planes_from_projmat(const float mat[4][4],
1132 float left[4],
1133 float right[4],
1134 float bottom[4],
1135 float top[4],
1136 float near[4],
1137 float far[4]);
1138
1139void projmat_dimensions(const float winmat[4][4],
1140 float *r_left,
1141 float *r_right,
1142 float *r_bottom,
1143 float *r_top,
1144 float *r_near,
1145 float *r_far);
1146void projmat_dimensions_db(const float winmat_fl[4][4],
1147 double *r_left,
1148 double *r_right,
1149 double *r_bottom,
1150 double *r_top,
1151 double *r_near,
1152 double *r_far);
1153
1162void projmat_from_subregion(const float projmat[4][4],
1163 const int win_size[2],
1164 int x_min,
1165 int x_max,
1166 int y_min,
1167 int y_max,
1168 float r_projmat[4][4]);
1169
1170int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat[4][4]);
1171void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], float mat[4][4]);
1172
1174
1175/* -------------------------------------------------------------------- */
1178
1179bool map_to_tube(float *r_u, float *r_v, float x, float y, float z);
1180bool map_to_sphere(float *r_u, float *r_v, float x, float y, float z);
1181void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]);
1182void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2],
1183 const float co[3],
1184 const float axis[3],
1185 float angle);
1186
1188
1189/* -------------------------------------------------------------------- */
1192
1193void accumulate_vertex_normals_tri_v3(float n1[3],
1194 float n2[3],
1195 float n3[3],
1196 const float f_no[3],
1197 const float co1[3],
1198 const float co2[3],
1199 const float co3[3]);
1200
1201void accumulate_vertex_normals_v3(float n1[3],
1202 float n2[3],
1203 float n3[3],
1204 float n4[3],
1205 const float f_no[3],
1206 const float co1[3],
1207 const float co2[3],
1208 const float co3[3],
1209 const float co4[3]);
1210
1216 float **vertnos, const float polyno[3], const float **vertcos, float vdiffs[][3], int nverts);
1217
1219
1220/* -------------------------------------------------------------------- */
1223
1224void tangent_from_uv_v3(const float uv1[2],
1225 const float uv2[2],
1226 const float uv3[2],
1227 const float co1[3],
1228 const float co2[3],
1229 const float co3[3],
1230 const float n[3],
1231 float r_tang[3]);
1232
1234
1235/* -------------------------------------------------------------------- */
1238
1258void vcloud_estimate_transform_v3(int list_size,
1259 const float (*pos)[3],
1260 const float *weight,
1261 const float (*rpos)[3],
1262 const float *rweight,
1263 float lloc[3],
1264 float rloc[3],
1265 float lrot[3][3],
1266 float lscale[3][3]);
1267
1269
1270/* -------------------------------------------------------------------- */
1273
1277void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3]);
1288void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]);
1289
1293MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
1297MINLINE float axis_dominant_v3_max(int *r_axis_a,
1298 int *r_axis_b,
1299 const float axis[3]) ATTR_WARN_UNUSED_RESULT;
1303MINLINE int axis_dominant_v3_single(const float vec[3]);
1307MINLINE int axis_dominant_v3_ortho_single(const float vec[3]);
1308
1309MINLINE int max_axis_v3(const float vec[3]);
1310MINLINE int min_axis_v3(const float vec[3]);
1311
1321MINLINE int poly_to_tri_count(int poly_count, int corner_count);
1322
1329MINLINE float shell_angle_to_dist(float angle);
1333MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3]);
1337MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]);
1341MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3]);
1345MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2]);
1346
1348
1349/* -------------------------------------------------------------------- */
1352
1361float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3]);
1362
1364
1365/* -------------------------------------------------------------------- */
1368
1378 const float v0[3], const float v1[3], const float v2[3], float dist1, float dist2);
1379
1381
1382/* -------------------------------------------------------------------- */
1385
1386#if BLI_MATH_DO_INLINE
1387# include "intern/math_geom_inline.cc" // IWYU pragma: export
1388#endif
1389
1390#ifdef BLI_MATH_GCC_WARN_PRAGMA
1391# pragma GCC diagnostic pop
1392#endif
1393
#define ATTR_WARN_UNUSED_RESULT
int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
bool isect_point_planes_v3(const float(*planes)[4], int totplane, const float p[3])
bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data, const float bb_min[3], const float bb_max[3], float *r_tmin)
void orthographic_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip)
int isect_seg_seg_v2_point_ex(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float endpoint_bias, float r_vi[2])
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
Definition math_geom.cc:217
bool clip_segment_v3_plane_n(const float p1[3], const float p2[3], const float plane_array[][4], int plane_num, float r_p1[3], float r_p2[3])
bool isect_ray_ray_v3(const float ray_origin_a[3], const float ray_direction_a[3], const float ray_origin_b[3], const float ray_direction_b[3], float *r_lambda_a, float *r_lambda_b)
float dist_signed_to_plane3_v3(const float p[3], const float plane[3])
Definition math_geom.cc:507
int isect_point_quad_v2(const float p[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2])
float closest_to_ray_v3(float r_close[3], const float p[3], const float ray_orig[3], const float ray_dir[3])
void window_translate_m4(float winmat[4][4], float perspmat[4][4], float x, float y)
float ray_point_factor_v3_ex(const float p[3], const float ray_origin[3], const float ray_direction[3], float epsilon, float fallback)
void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc, const float ray_direction[3])
float closest_seg_seg_v2(float r_closest_a[2], float r_closest_b[2], float *r_lambda_a, float *r_lambda_b, const float a1[2], const float a2[2], const float b1[2], const float b2[2])
Definition math_geom.cc:305
struct DistRayAABB_Precalc dist_squared_ray_to_aabb_v3_precalc(const float ray_origin[3], const float ray_direction[3])
Definition math_geom.cc:685
float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3])
Definition math_geom.cc:533
bool isect_ray_tri_threshold_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], float threshold)
bool isect_ray_plane_v3(const float ray_origin[3], const float ray_direction[3], const float plane[4], float *r_lambda, bool clip)
float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3])
Definition math_geom.cc:519
float area_squared_poly_v2(const float verts[][2], unsigned int nr)
Definition math_geom.cc:192
bool isect_line_segment_tri_epsilon_v3(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], float epsilon)
float dist_squared_to_projected_aabb(struct DistProjectedAABBPrecalc *data, const float bbmin[3], const float bbmax[3], bool r_axis_closest[3])
Definition math_geom.cc:858
void projmat_from_subregion(const float projmat[4][4], const int win_size[2], int x_min, int x_max, int y_min, int y_max, float r_projmat[4][4])
float normal_quad_v3(float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3])
Definition math_geom.cc:58
bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], unsigned int nr)
int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float r_i1[3], float r_i2[3])
void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3], const float x2[3], const float v2[3], float t)
void perspective_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip)
float geodesic_distance_propagate_across_triangle(const float v0[3], const float v1[3], const float v2[3], float dist1, float dist2)
MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2])
float dist_squared_to_plane_v3(const float p[3], const float plane[4])
Definition math_geom.cc:470
bool isect_ray_line_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float *r_lambda)
int barycentric_inside_triangle_v2(const float w[3])
MINLINE float area_tri_v2(const float v1[2], const float v2[2], const float v3[2])
int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
float dist_squared_to_plane3_v3(const float p[3], const float plane[3])
Definition math_geom.cc:486
void transform_point_by_seg_v3(float p_dst[3], const float p_src[3], const float l_dst_p1[3], const float l_dst_p2[3], const float l_src_p1[3], const float l_src_p2[3])
int interp_sparse_array(float *array, int list_size, float skipval)
bool isect_ray_tri_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
void perspective_m4_fov(float mat[4][4], float angle_left, float angle_right, float angle_up, float angle_down, float nearClip, float farClip)
bool isect_plane_plane_v3(const float plane_a[4], const float plane_b[4], float r_isect_co[3], float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT
float dist_to_plane3_v3(const float p[3], const float plane[3])
Definition math_geom.cc:514
bool isect_point_poly_v2(const float pt[2], const float verts[][2], unsigned int nr)
float area_poly_v3(const float verts[][3], unsigned int nr)
Definition math_geom.cc:133
void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
MINLINE float area_squared_tri_v2(const float v1[2], const float v2[2], const float v3[2])
void accumulate_vertex_normals_tri_v3(float n1[3], float n2[3], float n3[3], const float f_no[3], const float co1[3], const float co2[3], const float co3[3])
float closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3])
Definition math_geom.cc:387
float ray_point_factor_v3(const float p[3], const float ray_origin[3], const float ray_direction[3])
void barycentric_weights_v2_clamped(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
void isect_seg_seg_v3(const float a0[3], const float a1[3], const float b0[3], const float b1[3], float r_a[3], float r_b[3])
MINLINE int axis_dominant_v3_single(const float vec[3])
bool isect_point_planes_v3_negated(const float(*planes)[4], int totplane, const float p[3])
double closest_to_line_v2_db(double r_close[2], const double p[2], const double l1[2], const double l2[2])
MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2])
MINLINE int axis_dominant_v3_ortho_single(const float vec[3])
int isect_line_line_epsilon_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float r_i1[3], float r_i2[3], float epsilon)
MINLINE float plane_point_side_v3(const float plane[4], const float co[3])
float line_point_factor_v2_ex(const float p[2], const float l1[2], const float l2[2], float epsilon, float fallback)
void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
Definition math_geom.cc:26
bool point_in_slice_seg(float p[3], float l1[3], float l2[3])
bool isect_ray_ray_epsilon_v3(const float ray_origin_a[3], const float ray_direction_a[3], const float ray_origin_b[3], const float ray_direction_b[3], float epsilon, float *r_lambda_a, float *r_lambda_b)
float dist_to_plane_v3(const float p[3], const float plane[4])
Definition math_geom.cc:502
bool isect_tri_tri_v2(const float t_a0[2], const float t_a1[2], const float t_a2[2], const float t_b0[2], const float t_b1[2], const float t_b2[2])
void transform_point_by_tri_v3(float pt_tar[3], float const pt_src[3], const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3], const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3])
void polarview_m4(float mat[4][4], float dist, float azimuth, float incidence, float twist)
int isect_seg_seg_v2_lambda_mu_db(const double v1[2], const double v2[2], const double v3[2], const double v4[2], double *r_lambda, double *r_mu)
void interp_weights_quad_v3(float w[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float co[3])
float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3])
Definition math_geom.cc:115
float volume_tri_tetrahedron_signed_v3_6x(const float v1[3], const float v2[3], const float v3[3])
Definition math_geom.cc:263
void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3])
Definition math_geom.cc:456
int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], float r, float r_p1[3], float r_p2[3])
bool isect_seg_seg_v2_simple(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3])
Definition math_geom.cc:442
bool isect_ray_plane_v3_factor(const float ray_origin[3], const float ray_direction[3], const float plane_co[3], const float plane_no[3], float *r_lambda)
MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT
bool isect_point_tri_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3], float r_isect_co[3])
void interp_weights_tri_v3(float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3])
void resolve_tri_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2])
float closest_ray_to_segment_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float r_close[3])
Definition math_geom.cc:409
float line_point_factor_v3_ex(const float p[3], const float l1[3], const float l2[3], float epsilon, float fallback)
bool isect_ray_aabb_v3_simple(const float orig[3], const float dir[3], const float bb_min[3], const float bb_max[3], float *tmin, float *tmax)
float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3])
Definition math_geom.cc:528
void limit_dist_v3(float v1[3], float v2[3], float dist)
bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3])
float area_squared_poly_v3(const float verts[][3], unsigned int nr)
Definition math_geom.cc:140
float volume_tri_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3])
Definition math_geom.cc:271
void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr)
Definition math_geom.cc:168
bool isect_ray_seg_v2(const float ray_origin[2], const float ray_direction[2], const float v0[2], const float v1[2], float *r_lambda, float *r_u)
float dist_squared_to_projected_aabb_simple(const float projmat[4][4], const float winsize[2], const float mval[2], const float bbmin[3], const float bbmax[3])
Definition math_geom.cc:988
bool isect_axial_line_segment_tri_v3(int axis, const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda)
void accumulate_vertex_normals_poly_v3(float **vertnos, const float polyno[3], const float **vertcos, float vdiffs[][3], int nverts)
void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], float angle)
float dist_squared_ray_to_aabb_v3_simple(const float ray_origin[3], const float ray_direction[3], const float bb_min[3], const float bb_max[3], float r_point[3], float *r_depth)
Definition math_geom.cc:789
bool is_quad_flip_v3_first_third_fast(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
bool clip_segment_v3_plane(const float p1[3], const float p2[3], const float plane[4], float r_p1[3], float r_p2[3])
int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], float r, float r_p1[2], float r_p2[2])
void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3])
Definition math_geom.cc:449
void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2])
void projmat_dimensions_db(const float winmat_fl[4][4], double *r_left, double *r_right, double *r_bottom, double *r_top, double *r_near, double *r_far)
bool isect_ray_tri_watertight_v3_simple(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
void closest_on_tri_to_point_v3(float r[3], const float p[3], const float v1[3], const float v2[3], const float v3[3])
void tangent_from_uv_v3(const float uv1[2], const float uv2[2], const float uv3[2], const float co1[3], const float co2[3], const float co3[3], const float n[3], float r_tang[3])
MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3])
MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3])
void lookat_m4(float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist)
void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3])
void accumulate_vertex_normals_v3(float n1[3], float n2[3], float n3[3], float n4[3], const float f_no[3], const float co1[3], const float co2[3], const float co3[3], const float co4[3])
bool isect_tri_tri_v3(const float t_a0[3], const float t_a1[3], const float t_a2[3], const float t_b0[3], const float t_b1[3], const float t_b2[3], float r_i1[3], float r_i2[3])
float line_plane_factor_v3(const float plane_co[3], const float plane_no[3], const float l1[3], const float l2[3])
void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *precalc, const float projmat[4][4], const float winsize[2], const float mval[2])
Definition math_geom.cc:806
float dist_signed_to_plane_v3(const float p[3], const float plane[4])
Definition math_geom.cc:495
void aabb_get_near_far_from_plane(const float plane_no[3], const float bbmin[3], const float bbmax[3], float bb_near[3], float bb_afar[3])
Definition math_geom.cc:649
float dist_seg_seg_v2(const float a1[3], const float a2[3], const float b1[3], const float b2[3])
void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3])
int isect_point_tri_v2_int(int x1, int y1, int x2, int y2, int a, int b)
void isect_ray_aabb_v3_precalc(struct IsectRayAABB_Precalc *data, const float ray_origin[3], const float ray_direction[3])
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], float radius, const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3])
float area_tri_v3(const float v1[3], const float v2[3], const float v3[3])
Definition math_geom.cc:100
int isect_aabb_planes_v3(const float(*planes)[4], int totplane, const float bbmin[3], const float bbmax[3])
bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2])
float area_poly_signed_v2(const float verts[][2], unsigned int nr)
Definition math_geom.cc:187
bool isect_ray_tri_watertight_v3(const float ray_origin[3], const struct IsectRayPrecalc *isect_precalc, const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
bool is_edge_convex_v3(const float v1[3], const float v2[3], const float f1_no[3], const float f2_no[3])
float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3])
Normal to x,y matrix.
void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3])
float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
Definition math_geom.cc:251
float closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
Definition math_geom.cc:365
bool isect_line_line_strict_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float vi[3], float *r_lambda)
float area_squared_tri_v3(const float v1[3], const float v2[3], const float v3[3])
Definition math_geom.cc:107
bool isect_tri_tri_v3_ex(const float tri_a[3][3], const float tri_b[3][3], float r_i1[3], float r_i2[3], int *r_tri_a_edge_isect_count)
float dist_squared_ray_to_seg_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float r_point[3], float *r_depth)
Definition math_geom.cc:613
float dist_squared_ray_to_aabb_v3(const struct DistRayAABB_Precalc *data, const float bb_min[3], const float bb_max[3], float r_point[3], float *r_depth)
void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const float v3[2], const float v4[2], const float co[2], float w[4])
int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat[4][4])
MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2])
float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3])
MINLINE int poly_to_tri_count(int poly_count, int corner_count)
float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3])
float dist_squared_to_ray_v3_normalized(const float ray_origin[3], const float ray_direction[3], const float co[3])
Definition math_geom.cc:597
float area_squared_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
Definition math_geom.cc:91
MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2])
bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
int isect_line_line_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2])
MINLINE int min_axis_v3(const float vec[3])
void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3])
Definition math_geom.cc:435
void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3])
Definition math_geom.cc:223
float cross_poly_v2(const float verts[][2], unsigned int nr)
Definition math_geom.cc:149
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
MINLINE float shell_angle_to_dist(float angle)
float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2])
Definition math_geom.cc:300
float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3])
void projmat_dimensions(const float winmat[4][4], float *r_left, float *r_right, float *r_bottom, float *r_top, float *r_near, float *r_far)
void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3])
bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3])
Definition math_geom.cc:198
void vcloud_estimate_transform_v3(int list_size, const float(*pos)[3], const float *weight, const float(*rpos)[3], const float *rweight, float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3])
void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
void barycentric_weights_v2_persp(const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3])
float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3])
Definition math_geom.cc:541
void interp_weights_poly_v2(float w[], float v[][2], int n, const float co[2])
float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4])
Definition math_geom.cc:463
bool isect_line_plane_v3(float r_isect_co[3], const float l1[3], const float l2[3], const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT
bool isect_plane_plane_plane_v3(const float plane_a[4], const float plane_b[4], const float plane_c[4], float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT
float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2])
Definition math_geom.cc:278
int isect_seg_seg_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2])
float normal_poly_v3(float n[3], const float verts[][3], unsigned int nr)
Definition math_geom.cc:79
int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2])
bool is_poly_convex_v2(const float verts[][2], unsigned int nr)
int isect_seg_seg_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2])
float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
Definition math_geom.cc:41
bool isect_ray_tri_epsilon_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], float epsilon)
bool isect_line_segment_tri_v3(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
Definition math_geom.cc:85
float area_poly_v2(const float verts[][2], unsigned int nr)
Definition math_geom.cc:182
float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[3])
Definition math_geom.cc:479
float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2])
Definition math_geom.cc:286
void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3])
Definition math_geom.cc:229
bool isect_planes_v3_fn(const float planes[][4], int planes_len, float eps_coplanar, float eps_isect, void(*callback_fn)(const float co[3], int i, int j, int k, void *user_data), void *user_data)
void interp_weights_poly_v3(float w[], float v[][3], int n, const float co[3])
MINLINE int max_axis_v3(const float vec[3])
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3])
bool map_to_sphere(float *r_u, float *r_v, float x, float y, float z)
bool map_to_tube(float *r_u, float *r_v, float x, float y, float z)
void planes_from_projmat(const float mat[4][4], float left[4], float right[4], float bottom[4], float top[4], float near[4], float far[4])
bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3])
float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
Definition math_geom.cc:239
float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2])
Definition math_geom.cc:291
void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], float mat[4][4])
MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3])
float dist_signed_squared_to_corner_v3v3v3(const float p[3], const float v1[3], const float v2[3], const float v3[3], const float axis_ref[3])
Definition math_geom.cc:546
#define MINLINE
static double angle(const Eigen::Vector3d &v1, const Eigen::Vector3d &v2)
Definition IK_Math.h:117
BMesh const char void * data
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
Definition btDbvt.cpp:299
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
Definition btQuadWord.h:117
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
Definition btQuadWord.h:119
nullptr float
static float verts[][3]
uint pos
uint top
static int left
#define min(a, b)
Definition sort.cc:36
i
Definition text_draw.cc:230
max
Definition text_draw.cc:251