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| #define | USE_TRI_DETECT_QUADS |
| static void | blender::bke::mesh::calc_face_as_quad_map (const OffsetIndices< int > faces, const Span< int3 > corner_tris, const Span< int > corner_tri_faces, int &num_face_as_quad_map, int *&face_as_quad_map) |
| Array< Array< float4 > > | blender::bke::mesh::calc_uv_tangents (Span< float3 > vert_positions, OffsetIndices< int > faces, Span< int > corner_verts, Span< int3 > corner_tris, Span< int > corner_tri_faces, Span< bool > sharp_faces, Span< float3 > vert_normals, Span< float3 > face_normals, Span< float3 > corner_normals, Span< Span< float2 > > uv_maps) |
| Array< float4 > | blender::bke::mesh::calc_orco_tangents (Span< float3 > vert_positions, OffsetIndices< int > faces, Span< int > corner_verts, Span< int3 > corner_tris, Span< int > corner_tri_faces, Span< bool > sharp_faces, Span< float3 > vert_normals, Span< float3 > face_normals, Span< float3 > corner_normals, Span< float3 > vert_orco) |
Functions to evaluate mesh tangents.
Definition in file mesh_tangent.cc.