Blender V5.0
bGPdata_Runtime Struct Reference

#include <DNA_gpencil_legacy_types.h>

Public Attributes

void * sbuffer
short playing
short matid
short sbuffer_sflag
char _pad1 [2]
int sbuffer_used
int sbuffer_size
float vert_color_fill [4]
float fill_opacity_fac
float arrow_start [8]
float arrow_end [8]
int arrow_start_style
int arrow_end_style
char _pad [4]

Detailed Description

Definition at line 561 of file DNA_gpencil_legacy_types.h.

Member Data Documentation

◆ _pad

char bGPdata_Runtime::_pad[4]

Definition at line 598 of file DNA_gpencil_legacy_types.h.

◆ _pad1

char bGPdata_Runtime::_pad1[2]

Definition at line 579 of file DNA_gpencil_legacy_types.h.

◆ arrow_end

float bGPdata_Runtime::arrow_end[8]

◆ arrow_end_style

◆ arrow_start

float bGPdata_Runtime::arrow_start[8]

Arrow points for stroke corners.

Definition at line 592 of file DNA_gpencil_legacy_types.h.

Referenced by annotation_draw_stroke_buffer(), annotation_stroke_addpoint(), and annotation_stroke_newfrombuffer().

◆ arrow_start_style

◆ fill_opacity_fac

float bGPdata_Runtime::fill_opacity_fac

Opacity for fills while drawing.

Definition at line 589 of file DNA_gpencil_legacy_types.h.

◆ matid

short bGPdata_Runtime::matid

Material index of the stroke.

Definition at line 571 of file DNA_gpencil_legacy_types.h.

◆ playing

short bGPdata_Runtime::playing

Animation playing flag.

Definition at line 568 of file DNA_gpencil_legacy_types.h.

◆ sbuffer

◆ sbuffer_sflag

◆ sbuffer_size

int bGPdata_Runtime::sbuffer_size

◆ sbuffer_used

◆ vert_color_fill

float bGPdata_Runtime::vert_color_fill[4]

Vertex Color applied to Fill (while drawing).

Definition at line 586 of file DNA_gpencil_legacy_types.h.


The documentation for this struct was generated from the following file: