ID and Library types, which are fundamental for SDNA.
@ WORKSPACE_USE_FILTER_BY_ORIGIN
@ WORKSPACE_SYNC_SCENE_TIME
@ WORKSPACE_USE_PIN_SCENE
struct WorkSpaceRuntimeHandle WorkSpaceRuntimeHandle
@ TOOLREF_FLAG_FALLBACK_KEYMAP
@ TOOLREF_FLAG_USE_BRUSHES
struct WorkSpaceDataRelation * prev
struct WorkSpaceDataRelation * next
struct WorkSpaceLayout * act_layout
struct WorkSpaceLayout * temp_layout_store
WorkSpace * temp_workspace_store
struct WorkSpaceLayout * next
struct WorkSpaceLayout * prev
AssetLibraryReference asset_library_ref
struct Scene * sequencer_scene
WorkSpaceRuntimeHandle * runtime
ListBase hook_layout_relations