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| bool | blender::draw::skip_bm_face (const BMFace &face, const bool sync_selection) |
| static OffsetIndices< int > | blender::draw::build_bmesh_face_offsets (const BMesh &bm, Array< int > &r_offset_data) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_tris_bm (const MeshRenderData &mr, const bool sync_selection) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_tris_mesh (const MeshRenderData &mr, const bool sync_selection) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_tris (const MeshRenderData &mr, bool edit_uvs) |
| static gpu::IndexBufPtr | blender::draw::build_tris_from_subdiv_quad_selection (const DRWSubdivCache &subdiv_cache, const IndexMask &selection) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_tris_subdiv_bm (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_tris_subdiv_mesh (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_tris_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_lines_bm (const MeshRenderData &mr, const bool sync_selection) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_lines_mesh (const MeshRenderData &mr, const bool sync_selection) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_lines (const MeshRenderData &mr, UvExtractionMode mode) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_lines_subdiv_bm (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_lines_subdiv_mesh (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_lines_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, UvExtractionMode mode) |
| static void | blender::draw::extract_edituv_points_bm (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
| static void | blender::draw::extract_edituv_points_mesh (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_points (const MeshRenderData &mr) |
| static void | blender::draw::extract_edituv_points_subdiv_bm (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
| static void | blender::draw::extract_edituv_points_subdiv_mesh (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_points_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_face_dots_bm (const MeshRenderData &mr, const bool sync_selection) |
| static gpu::IndexBufPtr | blender::draw::extract_edituv_face_dots_mesh (const MeshRenderData &mr, const bool sync_selection) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_face_dots (const MeshRenderData &mr) |