29 bool automatic_range_detection) {
31 float minval = HUGE_VAL;
32 float maxval = -HUGE_VAL;
33 if (automatic_range_detection) {
49 float unscaled = (
float_array(
i, j, k) - minval) / (maxval - minval);
50 (*byte_array)(
i, j, k) = (
unsigned char)(255 * unscaled);
59 for (
int i = 0;
i < byte_array.
Height(); ++
i) {
60 for (
int j = 0; j < byte_array.
Width(); ++j) {
61 for (
int k = 0; k < byte_array.
Depth(); ++k) {
62 (*float_array)(
i, j, k) =
float(byte_array(
i, j, k)) / 255.0f;
76 for (
int row = 0; row <
input.Height(); ++row) {
77 for (
int column = 0; column <
input.Width(); ++column) {
78 (*channel0)(row, column) =
input(row, column, 0);
79 (*channel1)(row, column) =
input(row, column, 1);
80 (*channel2)(row, column) =
input(row, column, 2);
89 for (
int r = 0; r <
array.Height(); ++r) {
91 for (
int c = 0; c <
array.Width(); ++c) {
92 if (
array.Depth() == 1) {
96 for (
int k = 0; k <
array.Depth(); ++k) {
void Resize(int height, int width, int depth=1)
void ResizeLike(const ArrayND< D, N > &other)
#define assert(assertion)
void SplitChannels(const Array3Df &input, Array3Df *channel0, Array3Df *channel1, Array3Df *channel2)
void ByteArrayToScaledFloatArray(const Array3Du &byte_array, Array3Df *float_array)
Convert a byte array into a float array by dividing values by 255.
Array3D< unsigned char > Array3Du
void PrintArray(const Array3Df &array)
Array3D< float > Array3Df
void FloatArrayToScaledByteArray(const Array3Df &float_array, Array3Du *byte_array, bool automatic_range_detection)